******** : log created on : Sunday February 19 2012 @ 18:47:15
18:47:15 : [sys] running on x86 / Windows Vista (version 6.0) / Service Pack 1
18:47:15 : [sys] DirectX version : 4.09.00.0904
18:47:15 : [cpu] AuthenticAMD [AMD Sempron(tm) Processor LE-1200] at ~2109MHz.
18:47:15 : [cpu] Features utilized: fpu cmov mmx mmxext 3dnow 3dnowext sse sse2.
18:47:15 : [sys] using QPC / HPET timer (thread affinity: 1), frequency 25000000Hz
18:47:15 : physical memory detected (2097151K/1615052K)
18:47:15 : virtual memory detected (2097024K/2033240K)
18:47:15 : Trying to allocate memory pool (409600K)
18:47:15 : [zipfs] base.scs: mounted ok, 9406 entries [crc_0x1a04de2c]
18:47:15 : [ufs] registered symlink from /custom_build/de_de to /
18:47:15 : [zipfs] <mem-addr-file>: mounted ok, 11 entries [crc_0xe4636951]
18:47:15 : [ufs] Home directory: 'C:/Users/Marcel/Documents/Euro Truck Simulator'.
18:47:15 : Mounting extra package: C:/Users/Marcel/Documents/Euro Truck Simulator/mod/Abrollhänger.scs
18:47:15 : [zipfs] C:/Users/Marcel/Documents/Euro Truck Simulator/mod/Abrollhänger.scs: mounted ok, 27 entries [crc_0x46c790bb]
18:47:15 : Mounting extra package: C:/Users/Marcel/Documents/Euro Truck Simulator/mod/f10flares.scs
18:47:15 : [zipfs] C:/Users/Marcel/Documents/Euro Truck Simulator/mod/f10flares.scs: mounted ok, 34 entries [crc_0xe5de5d7d]
18:47:15 : Mounting extra package: C:/Users/Marcel/Documents/Euro Truck Simulator/mod/fernlicht mod.scs
18:47:15 : [zipfs] C:/Users/Marcel/Documents/Euro Truck Simulator/mod/fernlicht mod.scs: mounted ok, 3 entries [crc_0x201ee39f]
18:47:15 : Mounting extra package: C:/Users/Marcel/Documents/Euro Truck Simulator/mod/Flarepack.by.Samson.SCS_ti.scs
18:47:15 : [zipfs] Unsupported compression method used: 8 for record #94 - unit/hookup/headlsamsx.sii from 'C:/Users/Marcel/Documents/Euro Truck Simulator/mod/Flarepack.by.Samson.SCS_ti.scs'.
18:47:15 : [zipfs] C:/Users/Marcel/Documents/Euro Truck Simulator/mod/Flarepack.by.Samson.SCS_ti.scs: mounted ok, 122 entries [crc_0x78b7cf51]
18:47:15 : Mounting extra package: C:/Users/Marcel/Documents/Euro Truck Simulator/mod/Flares_by_newS.scs
18:47:15 : [zipfs] C:/Users/Marcel/Documents/Euro Truck Simulator/mod/Flares_by_newS.scs: mounted ok, 38 entries [crc_0x5ff9c107]
18:47:15 : Mounting extra package: C:/Users/Marcel/Documents/Euro Truck Simulator/mod/kamazflares.scs
18:47:15 : [zipfs] C:/Users/Marcel/Documents/Euro Truck Simulator/mod/kamazflares.scs: mounted ok, 22 entries [crc_0xff25dbda]
18:47:15 : Mounting extra package: C:/Users/Marcel/Documents/Euro Truck Simulator/mod/LED Pack by Mopi.scs
18:47:15 : [zipfs] C:/Users/Marcel/Documents/Euro Truck Simulator/mod/LED Pack by Mopi.scs: mounted ok, 86 entries [crc_0xd75a647e]
18:47:15 : Mounting extra package: C:/Users/Marcel/Documents/Euro Truck Simulator/mod/rollmansound.scs
18:47:15 : [zipfs] C:/Users/Marcel/Documents/Euro Truck Simulator/mod/rollmansound.scs: mounted ok, 81 entries [crc_0x3ebf0ce]
18:47:15 : Mounting extra package: C:/Users/Marcel/Documents/Euro Truck Simulator/mod/Scania.scs
18:47:15 : [zipfs] C:/Users/Marcel/Documents/Euro Truck Simulator/mod/Scania.scs: mounted ok, 105 entries [crc_0xbee7d927]
18:47:15 : exec /home/config.cfg
18:47:15 : [sys] Executing /home/config.cfg ...
18:47:15 : uset g_minicon "0"
18:47:15 : uset g_console "1"
18:47:15 : uset g_trackir "1"
18:47:15 : uset g_developer "1"
18:47:15 : uset g_save_idx "6"
18:47:15 : uset g_mouse_control "0"
18:47:15 : uset g_steering_func_param "0.0"
18:47:15 : uset g_joy_axis_brake_dz "0.0"
18:47:15 : uset g_joy_axis_brake "7"
18:47:15 : uset g_joy_ff_gain "1.0"
18:47:15 : uset g_joy_axis_throttle_dz "0.0"
18:47:15 : uset g_joy_axis_throttle "7"
18:47:15 : uset g_joy_axis_ff "0"
18:47:15 : uset g_joy_axis_combine "0"
18:47:15 : uset g_joy_axis_steer_sens "0.6"
18:47:15 : uset g_joy_axis_steer_dz "0.0"
18:47:15 : uset g_joy_axis_steer "7"
18:47:15 : uset g_tutorial "0"
18:47:15 : uset g_job_sort "0"
18:47:15 : uset g_gauges "0"
18:47:15 : uset g_mirrors "0"
18:47:15 : uset g_fatigue "1"
18:47:15 : uset g_police "0"
18:47:15 : uset g_subtitles "0"
18:47:15 : uset g_quality "-1"
18:47:15 : uset g_reflection "1"
18:47:15 : uset g_atrans "1"
18:47:15 : uset g_flyspeed "10.0"
18:47:15 : uset g_lang "de_de"
18:47:15 : uset g_colbox "0"
18:47:15 : uset r_gamma "2"
18:47:15 : uset r_path "8"
18:47:15 : uset r_msaa "0"
18:47:15 : uset r_fullscreen "1"
18:47:15 : uset r_mode "1440x900x32x0"
18:47:15 : uset r_device "gl"
18:47:15 : uset r_driver "gl"
18:47:15 : uset g_texture_usage_stats "0"
18:47:15 : uset g_fps "0"
18:47:15 : uset ds8_mix_channels "2"
18:47:15 : uset ds8_mix_depth "16"
18:47:15 : uset ds8_mix_rate "44100"
18:47:15 : uset ds8_reverse_stereo "0"
18:47:15 : uset s_acceleration "1"
18:47:15 : uset s_mix_channels "2"
18:47:15 : uset s_mix_depth "16"
18:47:15 : uset s_mix_rate "44100"
18:47:15 : uset s_sfx_enabled "0"
18:47:15 : uset s_music_enabled "0"
18:47:15 : uset s_sfx_volume "1.0"
18:47:15 : uset s_music_volume "1.0"
18:47:15 : uset s_reverse_stereo "0"
18:47:15 : uset s_device "ds8"
18:47:15 : uset r_vsync "1"
18:47:15 : uset r_quirks "0"
18:47:15 : uset r_anisotropy_factor "1"
18:47:15 : uset r_texture_detail "0"
18:47:15 : uset i_force_gain "1.0"
18:47:15 : uset i_feedback "1"
18:47:15 : uset i_joystick2 "-1"
18:47:15 : uset i_joystick1 "-1"
18:47:15 : uset i_deadzone "0.0"
18:47:15 : uset i_device "di8"
18:47:15 : uset m_invert "0"
18:47:15 : uset m_sensitivity "0.33"
18:47:15 : uset m_filter "0"
18:47:15 : Euro Truck Simulator init ver.1.1 (rev. 24011)
18:47:15 : [gl] ICD OpenGL driver detected.
18:47:15 : [gl] driver: GeForce 6150SE nForce 430/PCI/SSE2/3DNOW!
18:47:15 : [gl] vendor: NVIDIA Corporation
18:47:15 : [gl] version: 2.1.2
18:47:15 : [gl] GL extensions: GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_framebuffer_object GL_ARB_imaging GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
18:47:15 : [gl] GL_max_texture_size: 4096
18:47:15 : [gl] taking advantage of 'GL_ARB_multitexture'
18:47:15 : [gl] Sampler count: 4
18:47:15 : [gl] taking advantage of 'GL_ARB_fragment_program'
18:47:15 : [gl] taking advantage of 'GL_ARB_texture_mirrored_repeat'
18:47:15 : [gl] taking advantage of 'GL_ARB_texture_border_clamp'
18:47:15 : [gl] taking advantage of 'GL_ARB_texture_compression'
18:47:15 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
18:47:15 : [gl] taking advantage of 'GL_ARB_texture_cube_map'
18:47:15 : [gl] taking advantage of 'GL_ARB_texture_env_combine'
18:47:15 : [gl] taking advantage of 'GL_ARB_texture_rectangle'
18:47:15 : [gl] taking advantage of 'GL_ARB_transpose_matrix'
18:47:15 : [gl] taking advantage of 'GL_ARB_vertex_buffer_object'
18:47:15 : [gl] taking advantage of 'GL_ARB_vertex_program'
18:47:15 : [gl] Vertex attribute count: 16
18:47:15 : [gl] taking advantage of 'GL_ARB_shader_objects'
18:47:15 : [gl] taking advantage of 'GL_ARB_vertex_shader'
18:47:15 : [gl] taking advantage of 'GL_ARB_fragment_shader'
18:47:15 : [gl] taking advantage of 'GL_ATI_draw_buffers'
18:47:15 : [gl] taking advantage of 'GL_EXT_blend_color'
18:47:15 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
18:47:15 : [gl] taking advantage of 'GL_EXT_draw_range_elements'
18:47:15 : [gl] taking advantage of 'GL_EXT_rescale_normal'
18:47:15 : [gl] taking advantage of 'GL_EXT_secondary_color'
18:47:15 : [gl] taking advantage of 'GL_EXT_separate_specular_color'
18:47:15 : [gl] taking advantage of 'GL_EXT_texture3D'
18:47:15 : [gl] taking advantage of 'GL_EXT_texture_edge_clamp'
18:47:15 : [gl] taking advantage of 'GL_EXT_texture_env_add'
18:47:15 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
18:47:15 : [gl] Max anisotropy factor: 16
18:47:15 : [gl] taking advantage of 'GL_NV_register_combiners'
18:47:15 : [gl] taking advantage of 'GL_NV_register_combiners2'
18:47:15 : [gl] taking advantage of 'GL_NV_texture_env_combine4'
18:47:15 : [gl] taking advantage of 'GL_NV_texture_shader'
18:47:15 : [gl] taking advantage of 'GL_NV_texture_shader2'
18:47:15 : [gl] taking advantage of 'GL_NV_texture_shader3'
18:47:15 : [gl] taking advantage of 'GL_NV_fragment_program'
18:47:15 : [gl] taking advantage of 'GL_NV_fragment_program_option'
18:47:15 : [gl] taking advantage of 'GL_NV_fragment_program2'
18:47:15 : [gl] taking advantage of 'GL_NV_vertex_program'
18:47:15 : [gl] taking advantage of 'GL_NV_vertex_program2'
18:47:15 : [gl] taking advantage of 'GL_NV_vertex_program2_option'
18:47:15 : [gl] taking advantage of 'GL_NV_vertex_program3'
18:47:15 : [gl] taking advantage of 'GL_SGIS_generate_mipmap'
18:47:15 : [gl] taking advantage of 'WGL_ARB_extensions_string'
18:47:15 : [gl] WGL extensions: WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_swap_control WGL_NV_float_buffer WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
18:47:15 : [gl] taking advantage of 'WGL_EXT_swap_control'
18:47:15 : [gl] taking advantage of 'WGL_ARB_pixel_format'
18:47:15 : [gl] taking advantage of 'WGL_ARB_pbuffer'
18:47:15 : [gl] taking advantage of 'WGL_ARB_render_texture'
18:47:15 : [gl] taking advantage of 'WGL_NV_render_texture_rectangle'
18:47:15 : [gl] taking advantage of 'GL_ARB_multisample'
18:47:17 : [gl] Detected support for 16x anti-aliasing.
18:47:17 : [gl] Detected support for 8x anti-aliasing.
18:47:17 : [gl] Detected support for 4x anti-aliasing.
18:47:18 : [gl] Detected support for 2x anti-aliasing.
18:47:18 : [gl-quirk] Enabling workaround for alpha-testing overoptimization.
18:47:18 : Rendering path available: GL1X
18:47:18 : Rendering path available: ARB1
18:47:18 : Rendering path available: NV1X
18:47:18 : Rendering path available: NV2X
18:47:18 : Rendering path available: NV3X
18:47:18 : Rendering path available: NV4X
18:47:18 : Rendering path available: ARB2
18:47:18 : Rendering path available: GL2X
18:47:18 : [dx9] Direct3D9Ex detected.
18:47:18 : [dx9] Number of adapters found: 1
18:47:18 : [dx9] Adapter #0: NVIDIA GeForce 6150SE nForce 430 (nvd3dum.dll) [driver version: 8.15.11.8618]
18:47:18 : Rendering path available: SM2X
18:47:18 : Rendering path available: SM3X
18:47:18 : [gl] CDS init: OK
18:47:18 : [gl] SetPixelFormat: OK (7, color 32 bits, depth 24 bits).
18:47:18 : [gl] wglCreateContext: OK
18:47:18 : [gl] OpenGL framebuffer context init OK
18:47:18 : [gfx] Created drawable (/procedural/dashboard.tobj)
18:47:18 : [gfx] Created drawable (/procedural/vehicle_env.tobj)
18:47:18 : [gfx] Created drawable (/procedural/generic_env.tobj)
18:47:18 : [gfx] Created drawable (/procedural/water_env.tobj)
18:47:18 : [snd] select device (ds
18:47:18 : [ds8] Available device : Primärer Soundtreiber ().
18:47:18 : [ds8] Available device : Lautsprecher (High Definition Audio-Gerät) ({0.0.0.00000000}.{a0378bef-67c4-41d6-8c68-3bb86c1586a8}).
18:47:18 : [ds8] Available device : Digitales Ausgabegerät (SPDIF) (High Definition Audio-Gerät) ({0.0.0.00000000}.{833d5e84-a5e5-40cd-bdaf-cb6c5479d817}).
18:47:18 : [ds8] Initialization OK.
18:47:18 : g_ui_recache
18:47:18 : exit
18:47:20 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
18:47:20 : Loading city data ....
18:47:20 : Loading country data ....
18:47:20 : Loading cargo data ....
18:47:40 : game
18:47:40 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
18:47:41 : Loading resource server data ....
18:47:41 : Loading road data ....
18:47:41 : Loading terrain data ....
18:47:41 : Loading railing data ....
18:47:41 : Loading building data ....
18:47:41 : Loading model data ....
18:47:41 : Loading prefab data ....
18:47:41 : Loading sign data ....
18:47:41 : Loading traffic lights data ....
18:47:41 : Loading vegetation data ....
18:47:41 : Loading hinges data ....
18:47:41 : Loading stamp data ....
18:47:41 : Loading movers data ....
18:47:41 : Loading animated models ....
18:47:41 : Loading ferries ....
18:47:41 : Loading city data ....
18:47:41 : Loading cargo data ....
18:47:41 : Loading company data ....
18:47:41 : Loading country data ....
18:48:06 : Map successfully loaded ....
18:48:06 : Starting the saved game (/home/save/1) ...
18:48:07 : Reflectivity / env_factor ought be non-zero - fix the source of material '/vehicle/truck/R420/seat.dif_spec.add.env.mat'.
18:48:07 : Reflectivity / env_factor ought be non-zero - fix the source of material '/vehicle/truck/R420/tex1.dif_spec.add.env_nofresnel.mat'.
18:48:07 : Reflectivity / env_factor ought be non-zero - fix the source of material '/vehicle/truck/R420/bodypaint03.dif_spec.add.env_nofresnel.mat'.
18:48:07 : Reflectivity / env_factor ought be non-zero - fix the source of material '/vehicle/truck/R420/parts2.dif_spec.add.env_nofresnel.mat'.
18:48:07 : Reflectivity / env_factor ought be non-zero - fix the source of material '/vehicle/truck/R420/black.dif_spec.add.env_nofresnel.mat'.
18:48:56 : screenshot
18:48:57 : Screenshot written: '/screenshot/ets_00000.png'.
18:49:06 : [gfx] Destroying drawable (/procedural/dashboard.tobj)
18:49:06 : [gfx] Destroying drawable (/procedural/water_env.tobj)
18:49:06 : [gfx] Destroying drawable (/procedural/generic_env.tobj)
18:49:06 : [gfx] Destroying drawable (/procedural/vehicle_env.tobj)
18:49:06 : [gl] Context shutdown
18:49:06 : [gl] CDS shutdown: OK
18:49:13 : [gl] CDS init: OK
18:49:13 : [gl] SetPixelFormat: OK (7, color 32 bits, depth 24 bits).
18:49:13 : [gl] wglCreateContext: OK
18:49:14 : [gl] OpenGL framebuffer context init OK
18:49:14 : [gfx] Created drawable (/procedural/dashboard.tobj)
18:49:14 : [gfx] Created drawable (/procedural/vehicle_env.tobj)
18:49:14 : [gfx] Created drawable (/procedural/generic_env.tobj)
18:49:14 : [gfx] Created drawable (/procedural/water_env.tobj)
18:49:18 : exit
18:49:19 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
18:49:19 : Loading city data ....
18:49:19 : Loading country data ....
18:49:19 : Loading cargo data ....
18:49:23 : quit
18:49:23 : [gfx] Destroying drawable (/procedural/dashboard.tobj)
18:49:23 : [gfx] Destroying drawable (/procedural/water_env.tobj)
18:49:23 : [gfx] Destroying drawable (/procedural/generic_env.tobj)
18:49:23 : [gfx] Destroying drawable (/procedural/vehicle_env.tobj)
18:49:23 : [gl] Context shutdown
18:49:24 : [gl] CDS shutdown: OK
18:49:25 : [sys] process shutdown