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ETS Mapeditor Speicherprobleme

Antworten im Thema: 11 » Der letzte Beitrag (8. Juni 2012, 20:40) ist von Actros Trucker.

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Actros Trucker

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  • »Actros Trucker« ist männlich
  • »Actros Trucker« ist der Autor dieses Themas

Beiträge: 221

Wohnort: Bayern

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1

Mittwoch, 6. Juni 2012, 18:29

ETS Mapeditor Speicherprobleme

Hallo zusammen,
wie bereits im Titel erwähnt habe ich Probleme damit, eine von mir bearbeitete Map zu speichern.

Nachdem ich die Vorbereitungen zum Mappen getroffen habe (->Anleitung ), starte ich den Editor und lade die Standard-Map. Ich verändere etwas an ihr und speichere sie dann.

Soweit ich das aus den Tutorials verstanden habe, sollte ich jetzt unter "C:\Program Files (x86)\Euro Truck Simulator\base\map"
einige Dateien, wie die neue europe.mbd und den autosave Ordner finden. Aber da ist nichts. der Ordner ist nach wie vor leer.

Was mache ich falsch?

Anbei die Log:

Spoiler Spoiler

******** : log created on : Wednesday June 06 2012 @ 18:21:50
18:21:50 : [sys] running on x86 / Unknown (version 6.1) / Service Pack 1
18:21:50 : [sys] DirectX version : 4.09.00.0904
18:21:50 : [cpu] GenuineIntel [Intel(R) Core(TM) i3 CPU M 330 @ 2.13GHz] at ~2128MHz.
18:21:50 : [cpu] Features utilized: fpu cmov mmx sse sse2.
18:21:50 : [sys] using QPC / unknown timer (thread affinity: 1), frequency 2078300Hz
18:21:50 : physical memory detected (3848292K/1999084K)
18:21:50 : virtual memory detected (2097024K/2020568K)
18:21:50 : Trying to allocate memory pool (409600K)
18:21:50 : [zipfs] base.scs: mounted ok, 9406 entries [crc_0x1a04de2c]
18:21:50 : [ufs] registered symlink from /custom_build/de_de to /
18:21:50 : [zipfs] <mem-addr-file>: mounted ok, 11 entries [crc_0xe4636951]
18:21:50 : [ufs] Home directory: 'C:/Users/Oliver/Documents/Euro Truck Simulator'.
18:21:50 : exec /home/config.cfg
18:21:50 : [sys] Executing /home/config.cfg ...
18:21:50 : uset g_minicon "0"
18:21:50 : uset g_console "1"
18:21:50 : uset g_trackir "1"
18:21:50 : uset g_developer "1"
18:21:50 : uset g_save_idx "1"
18:21:50 : uset g_mouse_control "0"
18:21:50 : uset g_steering_func_param "0.0"
18:21:50 : uset g_joy_axis_brake_dz "0.0"
18:21:50 : uset g_joy_axis_brake "7"
18:21:50 : uset g_joy_ff_gain "1.0"
18:21:50 : uset g_joy_axis_throttle_dz "0.0"
18:21:50 : uset g_joy_axis_throttle "7"
18:21:50 : uset g_joy_axis_ff "0"
18:21:50 : uset g_joy_axis_combine "0"
18:21:50 : uset g_joy_axis_steer_sens "0.6"
18:21:50 : uset g_joy_axis_steer_dz "0.0"
18:21:50 : uset g_joy_axis_steer "7"
18:21:50 : uset g_tutorial "1"
18:21:50 : uset g_job_sort "0"
18:21:50 : uset g_gauges "1"
18:21:50 : uset g_mirrors "1"
18:21:50 : uset g_fatigue "1"
18:21:50 : uset g_police "1"
18:21:50 : uset g_subtitles "0"
18:21:50 : uset g_quality "2"
18:21:50 : uset g_reflection "1"
18:21:50 : uset g_atrans "1"
18:21:50 : uset g_flyspeed "100.0"
18:21:50 : uset g_lang "de_de"
18:21:50 : uset g_colbox "0"
18:21:50 : uset r_gamma "1.0"
18:21:50 : uset r_path "5"
18:21:50 : uset r_msaa "4"
18:21:50 : uset r_fullscreen "0"
18:21:50 : uset r_mode "800x600x32x0"
18:21:50 : uset r_device "gl"
18:21:50 : uset r_driver "gl"
18:21:50 : uset g_texture_usage_stats "0"
18:21:50 : uset g_fps "0"
18:21:50 : uset ds8_mix_channels "2"
18:21:50 : uset ds8_mix_depth "16"
18:21:50 : uset ds8_mix_rate "44100"
18:21:50 : uset ds8_reverse_stereo "0"
18:21:50 : uset s_acceleration "0"
18:21:50 : uset s_mix_channels "2"
18:21:50 : uset s_mix_depth "16"
18:21:50 : uset s_mix_rate "44100"
18:21:50 : uset s_sfx_enabled "1"
18:21:50 : uset s_music_enabled "1"
18:21:50 : uset s_sfx_volume "1.0"
18:21:50 : uset s_music_volume "1.0"
18:21:50 : uset s_reverse_stereo "0"
18:21:50 : uset s_device "ds8"
18:21:50 : uset r_vsync "1"
18:21:50 : uset r_quirks "0"
18:21:50 : uset r_anisotropy_factor "0.5"
18:21:50 : uset r_texture_detail "0"
18:21:50 : uset i_force_gain "1.0"
18:21:50 : uset i_feedback "1"
18:21:50 : uset i_joystick2 "-1"
18:21:50 : uset i_joystick1 "-1"
18:21:50 : uset i_deadzone "0.0"
18:21:50 : uset i_device "di8"
18:21:50 : uset m_invert "0"
18:21:50 : uset m_sensitivity "0.33"
18:21:50 : uset m_filter "0"
18:21:50 : uset g_view_dist "1.0"
18:21:50 : Euro Truck Simulator init ver.1.1 (rev. 24011)
18:21:51 : [gl] ICD OpenGL driver detected.
18:21:51 : [gl] driver: Intel(R) Graphics Media Accelerator HD
18:21:51 : [gl] vendor: Intel
18:21:51 : [gl] version: 2.1.0 - Build 8.15.10.2040
18:21:51 : [gl] GL extensions: GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_separate_specular_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_pixel_buffer_object GL_WIN_swap_hint GL_EXT_framebuffer_object GL_EXT_texture_sRGB GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_NV_conditional_render GL_EXT_texture_swizzle GL_ARB_draw_instanced
18:21:51 : [gl] GL_max_texture_size: 4096
18:21:51 : [gl] taking advantage of 'GL_ARB_multitexture'
18:21:51 : [gl] Sampler count: 8
18:21:51 : [gl] taking advantage of 'GL_ARB_fragment_program'
18:21:51 : [gl] taking advantage of 'GL_ARB_texture_border_clamp'
18:21:51 : [gl] taking advantage of 'GL_ARB_texture_compression'
18:21:51 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
18:21:51 : [gl] taking advantage of 'GL_ARB_texture_cube_map'
18:21:51 : [gl] taking advantage of 'GL_ARB_texture_env_crossbar'
18:21:51 : [gl] taking advantage of 'GL_ARB_texture_env_combine'
18:21:51 : [gl] taking advantage of 'GL_ARB_texture_rectangle'
18:21:51 : [gl] taking advantage of 'GL_ARB_transpose_matrix'
18:21:51 : [gl] taking advantage of 'GL_ARB_vertex_buffer_object'
18:21:51 : [gl] taking advantage of 'GL_ARB_vertex_program'
18:21:51 : [gl] Vertex attribute count: 16
18:21:51 : [gl] taking advantage of 'GL_ARB_shader_objects'
18:21:51 : [gl] taking advantage of 'GL_ARB_vertex_shader'
18:21:51 : [gl] taking advantage of 'GL_ARB_fragment_shader'
18:21:51 : [gl] taking advantage of 'GL_EXT_blend_color'
18:21:51 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
18:21:51 : [gl] taking advantage of 'GL_EXT_draw_range_elements'
18:21:51 : [gl] taking advantage of 'GL_EXT_rescale_normal'
18:21:51 : [gl] taking advantage of 'GL_EXT_secondary_color'
18:21:51 : [gl] taking advantage of 'GL_EXT_separate_specular_color'
18:21:51 : [gl] taking advantage of 'GL_EXT_texture3D'
18:21:51 : [gl] taking advantage of 'GL_SGIS_texture_edge_clamp'
18:21:51 : [gl] taking advantage of 'GL_EXT_texture_env_add'
18:21:51 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
18:21:51 : [gl] Max anisotropy factor: 2
18:21:51 : [gl] taking advantage of 'GL_SGIS_generate_mipmap'
18:21:51 : [gl] taking advantage of 'WGL_ARB_extensions_string'
18:21:51 : [gl] WGL extensions: WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_pixel_format WGL_ARB_pbuffer WGL_EXT_extensions_string WGL_EXT_swap_control WGL_ARB_pixel_format_float
18:21:51 : [gl] taking advantage of 'WGL_EXT_swap_control'
18:21:51 : [gl] taking advantage of 'WGL_ARB_pixel_format'
18:21:51 : [gl] taking advantage of 'WGL_ARB_pbuffer'
18:21:51 : Rendering path available: GL1X
18:21:51 : Rendering path available: ARB1
18:21:51 : Rendering path available: ARB2
18:21:51 : Rendering path available: GL2X
18:21:51 : [dx9] Direct3D9Ex detected.
18:21:51 : [dx9] Number of adapters found: 1
18:21:51 : [dx9] Adapter #0: Intel(R) Graphics Media Accelerator HD (igdumdx32.dll) [driver version: 8.15.10.2040]
18:21:51 : Rendering path available: SM2X
18:21:51 : Rendering path available: SM3X
18:21:51 : [gl] SetPixelFormat: OK (6, color 32 bits, depth 24 bits).
18:21:51 : [gl] wglCreateContext: OK
18:21:51 : [gl] OpenGL framebuffer context init OK
18:21:51 : [gfx] Created drawable (/procedural/dashboard.tobj)
18:21:51 : [gfx] Created drawable (/procedural/vehicle_env.tobj)
18:21:51 : [gfx] Created drawable (/procedural/generic_env.tobj)
18:21:51 : [gfx] Created drawable (/procedural/water_env.tobj)
18:21:51 : [snd] select device (ds8)
18:21:51 : [ds8] Available device : Primärer Soundtreiber ().
18:21:51 : [ds8] Available device : Lautsprecher/Kopfhörer (Realtek High Definition Audio) ({0.0.0.00000000}.{14f70df5-2925-474d-87be-ab1945aff204}).
18:21:51 : [ds8] Initialization OK.
18:21:51 : g_ui_recache
18:21:51 : exit
18:21:51 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
18:21:51 : Loading city data ....
18:21:51 : Loading country data ....
18:21:51 : Loading cargo data ....
18:21:52 : ui t console:system_02
18:21:54 : edit
18:21:54 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
18:21:54 : Loading resource server data ....
18:21:54 : Loading road data ....
18:21:54 : Loading terrain data ....
18:21:54 : Loading railing data ....
18:21:54 : Loading building data ....
18:21:54 : Loading model data ....
18:21:54 : Loading prefab data ....
18:21:54 : Loading sign data ....
18:21:54 : Loading traffic lights data ....
18:21:54 : Loading vegetation data ....
18:21:54 : Loading hinges data ....
18:21:54 : Loading stamp data ....
18:21:54 : Loading movers data ....
18:21:54 : Loading animated models ....
18:21:54 : Loading ferries ....
18:21:54 : Loading city data ....
18:21:54 : Loading cargo data ....
18:21:54 : Loading company data ....
18:21:54 : Loading country data ....
18:21:59 : mm_flush
18:22:12 : Map successfully loaded ....
18:22:16 : ui t console:system_02
18:22:19 : ui t console:system_02
18:22:21 : ui t console:system_02
18:22:26 : ui t console:system_02
18:22:27 : [fs] Unable to open file for reading. (/home/pois.txt)
18:22:31 : [fs] Unable to open file for reading. (/home/pois.txt)
18:22:36 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x502 (invalid_operation)
18:22:36 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x502 (invalid_operation)
18:22:36 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x502 (invalid_operation)
18:22:36 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x502 (invalid_operation)
18:22:37 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x502 (invalid_operation)
18:22:56 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x502 (invalid_operation)
18:22:56 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x502 (invalid_operation)
18:22:56 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x502 (invalid_operation)
18:22:56 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x502 (invalid_operation)
18:22:56 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x502 (invalid_operation)
18:22:56 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x502 (invalid_operation)
18:22:56 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x502 (invalid_operation)
18:22:56 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x502 (invalid_operation)
18:22:56 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x502 (invalid_operation)
18:22:57 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x502 (invalid_operation)
18:22:57 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x502 (invalid_operation)
18:23:01 : Cannot find company look for company sellplan! (Prefab 14711)
18:23:01 : Cannot find company look for company sellplan! (Prefab 14712)
18:23:01 : Cannot find company look for company kaarfor! (Prefab 14856)
18:23:01 : Cannot find company look for company sellplan! (Prefab 15720)
18:23:01 : Cannot find company look for company lkwlog! (Prefab 16870)
18:23:01 : Cannot find company look for company sellplan! (Prefab 16872)
18:23:01 : Cannot find company look for company kaarfor! (Prefab 17901)
18:23:01 : Cannot find company look for company trameri! (Prefab 19194)
18:23:01 : Cannot find company look for company sellplan! (Prefab 19195)
18:23:01 : Cannot find company look for company euroacres! (Prefab 19864)
18:23:01 : Cannot find company look for company euroacres! (Prefab 19979)
18:23:01 : Cannot find company look for company euroacres! (Prefab 20019)
18:23:01 : Cannot find company look for company euroacres! (Prefab 20090)
18:23:01 : Cannot find company look for company kaarfor! (Prefab 29808)
18:23:01 : Cannot find company look for company transinet! (Prefab 30621)
18:23:01 : Cannot find company look for company sellplan! (Prefab 30622)
18:23:01 : Cannot find company look for company kaarfor! (Prefab 31401)
18:23:01 : Cannot find company look for company tradeaux! (Prefab 32465)
18:23:01 : Cannot find company look for company kaarfor! (Prefab 33406)
18:23:01 : Cannot find company look for company euroacres! (Prefab 33407)
18:23:01 : Cannot find company look for company sellplan! (Prefab 34609)
18:23:01 : Cannot find company look for company kaarfor! (Prefab 35465)
18:23:01 : Cannot find company look for company euroacres! (Prefab 35466)
18:23:01 : Cannot find company look for company euroacres! (Prefab 36813)
18:23:01 : Cannot find company look for company posped! (Prefab 36815)
18:23:01 : Cannot find company look for company euroacres! (Prefab 44934)
18:23:01 : Cannot find company look for company sellplan! (Prefab 45102)
18:23:01 : Cannot find company look for company sellplan! (Prefab 46416)
18:23:01 : Cannot find company look for company bcp! (Prefab 47450)
18:23:10 : Map successfuly saved ....
18:23:13 : ui t console:system_02
18:23:17 : ui t console:system_02
18:23:20 : quit
18:23:20 : [gfx] Destroying drawable (/procedural/dashboard.tobj)
18:23:20 : [gfx] Destroying drawable (/procedural/water_env.tobj)
18:23:20 : [gfx] Destroying drawable (/procedural/generic_env.tobj)
18:23:20 : [gfx] Destroying drawable (/procedural/vehicle_env.tobj)
18:23:20 : [gl] Context shutdown
18:23:20 : [sys] process shutdown
ETS Creative Map by Schiene - Scania R420 by HubertusX, Skin by mic_haj - Coolliner by newS, Skin by mic_haj

Dieser Beitrag wurde bereits 2 mal editiert, zuletzt von »Actros Trucker« (7. Juni 2012, 14:39)


Haselnut

Gigaline-Fahrer

  • »Haselnut« ist männlich
  • »Haselnut« ist ein verifizierter Benutzer

Beiträge: 845

Wohnort: Regensburg

Danksagungen: 684

  • Nachricht senden

2

Donnerstag, 7. Juni 2012, 10:41

Schau dir mal das Tutorial hier an ist meiner Meinung nach besser erklärt Klick mich!

Müsste bei GTS genauso funktionieren wie bei ETS wenn ich mich noch recht erinnere ;)

Grüße

Haselnut
Trenne Dich nie von Deinen Illussionen und Träumen.
Wenn sie verschwunden sind, wirst Du weiter existieren, aber Du hast aufgehört zu leben. Mark Twain


Actros Trucker

Gliederzug-Fahrer

  • »Actros Trucker« ist männlich
  • »Actros Trucker« ist der Autor dieses Themas

Beiträge: 221

Wohnort: Bayern

Danksagungen: 829

  • Nachricht senden

3

Donnerstag, 7. Juni 2012, 14:37

Danke für den Tipp Haselnut. Ich habe mich genau an die Anleitung gehalten, aber mein Problem ist immer noch vorhanden :(

Zitat

4.1 Nachdem ihr gespeichert habt geht ihr in den Hauptordner und öffnet den unter 1.2 erstellten base ordner. dort seht ihr nun den ordner map. öffnet diesen. nach dem speichern werden dort verschieden dateien abgelegt. ihr benötigt nur die germany.mbd. löscht nun die germany.bak_ dateien und den autosave ordner. oder kopiert diese dateien und legt sie auf den desktop.
Und das ist bei mir eben nicht der Fall. Der Ordner ist (bis auf die europe.mbd aus der base, die ich laut Anleitung da hinein verschieben sollte) leer.
Dazu immer noch die selben Fehlermeldungen:

Spoiler Spoiler

******** : log created on : Thursday June 07 2012 @ 14:22:56
14:22:56 : [sys] running on x86 / Unknown (version 6.1) / Service Pack 1
14:22:56 : [sys] DirectX version : 4.09.00.0904
14:22:56 : [cpu] GenuineIntel [Intel(R) Core(TM) i3 CPU M 330 @ 2.13GHz] at ~2128MHz.
14:22:56 : [cpu] Features utilized: fpu cmov mmx sse sse2.
14:22:56 : [sys] using QPC / unknown timer (thread affinity: 1), frequency 2078291Hz
14:22:56 : physical memory detected (3848292K/2293676K)
14:22:56 : virtual memory detected (2097024K/2020568K)
14:22:56 : Trying to allocate memory pool (409600K)
14:22:57 : [zipfs] base.scs: mounted ok, 9406 entries [crc_0x1a04de2c]
14:22:57 : [ufs] registered symlink from /custom_build/de_de to /
14:22:57 : [zipfs] <mem-addr-file>: mounted ok, 11 entries [crc_0xe4636951]
14:22:57 : [ufs] Home directory: 'C:/Users/Oliver/Documents/Euro Truck Simulator'.
14:22:57 : exec /home/config.cfg
14:22:57 : [sys] Executing /home/config.cfg ...
14:22:57 : uset g_minicon "0"
14:22:57 : uset g_console "1"
14:22:57 : uset g_trackir "1"
14:22:57 : uset g_developer "1"
14:22:57 : uset g_save_idx "1"
14:22:57 : uset g_mouse_control "0"
14:22:57 : uset g_steering_func_param "0.0"
14:22:57 : uset g_joy_axis_brake_dz "0.0"
14:22:57 : uset g_joy_axis_brake "7"
14:22:57 : uset g_joy_ff_gain "1.0"
14:22:57 : uset g_joy_axis_throttle_dz "0.0"
14:22:57 : uset g_joy_axis_throttle "7"
14:22:57 : uset g_joy_axis_ff "0"
14:22:57 : uset g_joy_axis_combine "0"
14:22:57 : uset g_joy_axis_steer_sens "0.6"
14:22:57 : uset g_joy_axis_steer_dz "0.0"
14:22:57 : uset g_joy_axis_steer "7"
14:22:57 : uset g_tutorial "1"
14:22:57 : uset g_job_sort "0"
14:22:57 : uset g_gauges "1"
14:22:57 : uset g_mirrors "1"
14:22:57 : uset g_fatigue "1"
14:22:57 : uset g_police "1"
14:22:57 : uset g_subtitles "0"
14:22:57 : uset g_quality "2"
14:22:57 : uset g_reflection "1"
14:22:57 : uset g_atrans "1"
14:22:57 : uset g_flyspeed "100.0"
14:22:57 : uset g_lang "de_de"
14:22:57 : uset g_colbox "0"
14:22:57 : uset r_gamma "1.0"
14:22:57 : uset r_path "5"
14:22:57 : uset r_msaa "4"
14:22:57 : uset r_fullscreen "0"
14:22:57 : uset r_mode "800x600x32x0"
14:22:57 : uset r_device "gl"
14:22:57 : uset r_driver "gl"
14:22:57 : uset g_texture_usage_stats "0"
14:22:57 : uset g_fps "0"
14:22:57 : uset ds8_mix_channels "2"
14:22:57 : uset ds8_mix_depth "16"
14:22:57 : uset ds8_mix_rate "44100"
14:22:57 : uset ds8_reverse_stereo "0"
14:22:57 : uset s_acceleration "0"
14:22:57 : uset s_mix_channels "2"
14:22:57 : uset s_mix_depth "16"
14:22:57 : uset s_mix_rate "44100"
14:22:57 : uset s_sfx_enabled "1"
14:22:57 : uset s_music_enabled "1"
14:22:57 : uset s_sfx_volume "1.0"
14:22:57 : uset s_music_volume "1.0"
14:22:57 : uset s_reverse_stereo "0"
14:22:57 : uset s_device "ds8"
14:22:57 : uset r_vsync "1"
14:22:57 : uset r_quirks "0"
14:22:57 : uset r_anisotropy_factor "0.5"
14:22:57 : uset r_texture_detail "0"
14:22:57 : uset i_force_gain "1.0"
14:22:57 : uset i_feedback "1"
14:22:57 : uset i_joystick2 "-1"
14:22:57 : uset i_joystick1 "-1"
14:22:57 : uset i_deadzone "0.0"
14:22:57 : uset i_device "di8"
14:22:57 : uset m_invert "0"
14:22:57 : uset m_sensitivity "0.33"
14:22:57 : uset m_filter "0"
14:22:57 : uset g_view_dist "1.0"
14:22:57 : Euro Truck Simulator init ver.1.1 (rev. 24011)
14:22:57 : [gl] ICD OpenGL driver detected.
14:22:57 : [gl] driver: Intel(R) Graphics Media Accelerator HD
14:22:57 : [gl] vendor: Intel
14:22:57 : [gl] version: 2.1.0 - Build 8.15.10.2040
14:22:57 : [gl] GL extensions: GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_separate_specular_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_pixel_buffer_object GL_WIN_swap_hint GL_EXT_framebuffer_object GL_EXT_texture_sRGB GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_NV_conditional_render GL_EXT_texture_swizzle GL_ARB_draw_instanced
14:22:57 : [gl] GL_max_texture_size: 4096
14:22:57 : [gl] taking advantage of 'GL_ARB_multitexture'
14:22:57 : [gl] Sampler count: 8
14:22:57 : [gl] taking advantage of 'GL_ARB_fragment_program'
14:22:57 : [gl] taking advantage of 'GL_ARB_texture_border_clamp'
14:22:57 : [gl] taking advantage of 'GL_ARB_texture_compression'
14:22:57 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
14:22:57 : [gl] taking advantage of 'GL_ARB_texture_cube_map'
14:22:57 : [gl] taking advantage of 'GL_ARB_texture_env_crossbar'
14:22:57 : [gl] taking advantage of 'GL_ARB_texture_env_combine'
14:22:57 : [gl] taking advantage of 'GL_ARB_texture_rectangle'
14:22:57 : [gl] taking advantage of 'GL_ARB_transpose_matrix'
14:22:57 : [gl] taking advantage of 'GL_ARB_vertex_buffer_object'
14:22:57 : [gl] taking advantage of 'GL_ARB_vertex_program'
14:22:57 : [gl] Vertex attribute count: 16
14:22:57 : [gl] taking advantage of 'GL_ARB_shader_objects'
14:22:57 : [gl] taking advantage of 'GL_ARB_vertex_shader'
14:22:57 : [gl] taking advantage of 'GL_ARB_fragment_shader'
14:22:57 : [gl] taking advantage of 'GL_EXT_blend_color'
14:22:57 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
14:22:57 : [gl] taking advantage of 'GL_EXT_draw_range_elements'
14:22:57 : [gl] taking advantage of 'GL_EXT_rescale_normal'
14:22:57 : [gl] taking advantage of 'GL_EXT_secondary_color'
14:22:57 : [gl] taking advantage of 'GL_EXT_separate_specular_color'
14:22:57 : [gl] taking advantage of 'GL_EXT_texture3D'
14:22:57 : [gl] taking advantage of 'GL_SGIS_texture_edge_clamp'
14:22:57 : [gl] taking advantage of 'GL_EXT_texture_env_add'
14:22:57 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
14:22:57 : [gl] Max anisotropy factor: 2
14:22:57 : [gl] taking advantage of 'GL_SGIS_generate_mipmap'
14:22:57 : [gl] taking advantage of 'WGL_ARB_extensions_string'
14:22:57 : [gl] WGL extensions: WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_pixel_format WGL_ARB_pbuffer WGL_EXT_extensions_string WGL_EXT_swap_control WGL_ARB_pixel_format_float
14:22:57 : [gl] taking advantage of 'WGL_EXT_swap_control'
14:22:57 : [gl] taking advantage of 'WGL_ARB_pixel_format'
14:22:57 : [gl] taking advantage of 'WGL_ARB_pbuffer'
14:22:57 : Rendering path available: GL1X
14:22:57 : Rendering path available: ARB1
14:22:57 : Rendering path available: ARB2
14:22:57 : Rendering path available: GL2X
14:22:57 : [dx9] Direct3D9Ex detected.
14:22:57 : [dx9] Number of adapters found: 1
14:22:57 : [dx9] Adapter #0: Intel(R) Graphics Media Accelerator HD (igdumdx32.dll) [driver version: 8.15.10.2040]
14:22:57 : Rendering path available: SM2X
14:22:57 : Rendering path available: SM3X
14:22:57 : [gl] SetPixelFormat: OK (6, color 32 bits, depth 24 bits).
14:22:57 : [gl] wglCreateContext: OK
14:22:57 : [gl] OpenGL framebuffer context init OK
14:22:57 : [gfx] Created drawable (/procedural/dashboard.tobj)
14:22:57 : [gfx] Created drawable (/procedural/vehicle_env.tobj)
14:22:57 : [gfx] Created drawable (/procedural/generic_env.tobj)
14:22:57 : [gfx] Created drawable (/procedural/water_env.tobj)
14:22:57 : [snd] select device (ds8)
14:22:57 : [ds8] Available device : Primärer Soundtreiber ().
14:22:57 : [ds8] Available device : Lautsprecher/Kopfhörer (Realtek High Definition Audio) ({0.0.0.00000000}.{14f70df5-2925-474d-87be-ab1945aff204}).
14:22:57 : [ds8] Initialization OK.
14:22:57 : g_ui_recache
14:22:57 : exit
14:22:58 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
14:23:00 : Loading city data ....
14:23:00 : Loading country data ....
14:23:00 : Loading cargo data ....
14:23:00 : ui t console:system_02
14:23:03 : edit
14:23:03 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
14:23:03 : Loading resource server data ....
14:23:03 : Loading road data ....
14:23:03 : Loading terrain data ....
14:23:03 : Loading railing data ....
14:23:03 : Loading building data ....
14:23:03 : Loading model data ....
14:23:05 : Loading prefab data ....
14:23:06 : Loading sign data ....
14:23:07 : Loading traffic lights data ....
14:23:07 : Loading vegetation data ....
14:23:07 : Loading hinges data ....
14:23:07 : Loading stamp data ....
14:23:07 : Loading movers data ....
14:23:07 : Loading animated models ....
14:23:07 : Loading ferries ....
14:23:07 : Loading city data ....
14:23:07 : Loading cargo data ....
14:23:07 : Loading company data ....
14:23:07 : Loading country data ....
14:23:13 : mm_flush
14:23:19 : Map successfully loaded ....
14:23:25 : [fs] Unable to open file for reading. (/home/pois.txt)
14:23:35 : [gl] .vp - error before program uploading
14:23:35 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x502 (invalid_operation)
14:23:35 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x502 (invalid_operation)
14:23:51 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x502 (invalid_operation)
14:23:51 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x502 (invalid_operation)
14:23:51 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x502 (invalid_operation)
14:23:51 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x502 (invalid_operation)
14:23:51 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x502 (invalid_operation)
14:23:51 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x502 (invalid_operation)
14:23:51 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x502 (invalid_operation)
14:23:52 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x502 (invalid_operation)
14:23:52 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x502 (invalid_operation)
14:23:52 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x502 (invalid_operation)
14:23:52 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x502 (invalid_operation)
14:23:52 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x502 (invalid_operation)
14:23:52 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x502 (invalid_operation)
14:23:52 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x502 (invalid_operation)
14:23:52 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x502 (invalid_operation)
14:23:52 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x502 (invalid_operation)
14:23:52 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x502 (invalid_operation)
14:23:52 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x502 (invalid_operation)
14:23:52 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x502 (invalid_operation)
14:23:52 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x502 (invalid_operation)
14:23:52 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x502 (invalid_operation)
14:23:52 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x502 (invalid_operation)
14:23:52 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x502 (invalid_operation)
14:23:52 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x502 (invalid_operation)
14:23:52 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x502 (invalid_operation)
14:23:52 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x502 (invalid_operation)
14:23:52 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x502 (invalid_operation)
14:23:52 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x502 (invalid_operation)
14:23:52 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x502 (invalid_operation)
14:23:52 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x502 (invalid_operation)
14:23:52 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x502 (invalid_operation)
14:23:53 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x502 (invalid_operation)
14:23:53 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x502 (invalid_operation)
14:23:53 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x502 (invalid_operation)
14:23:53 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x502 (invalid_operation)
14:23:53 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x502 (invalid_operation)
14:23:53 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x502 (invalid_operation)
14:23:53 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x502 (invalid_operation)
14:23:53 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x502 (invalid_operation)
14:23:53 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x502 (invalid_operation)
14:23:53 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x502 (invalid_operation)
14:23:53 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x502 (invalid_operation)
14:23:53 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x502 (invalid_operation)
14:23:53 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x502 (invalid_operation)
14:23:53 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x502 (invalid_operation)
14:23:53 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x502 (invalid_operation)
14:23:53 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x502 (invalid_operation)
14:23:53 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x502 (invalid_operation)
14:24:15 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x502 (invalid_operation)
14:24:16 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x502 (invalid_operation)
14:24:16 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x502 (invalid_operation)
14:24:16 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x502 (invalid_operation)
14:24:16 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x502 (invalid_operation)
14:24:17 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x502 (invalid_operation)
14:25:17 : Cannot find company look for company sellplan! (Prefab 14700)
14:25:17 : Cannot find company look for company sellplan! (Prefab 14701)
14:25:17 : Cannot find company look for company kaarfor! (Prefab 14842)
14:25:17 : Cannot find company look for company sellplan! (Prefab 15706)
14:25:17 : Cannot find company look for company lkwlog! (Prefab 16856)
14:25:17 : Cannot find company look for company sellplan! (Prefab 16858)
14:25:17 : Cannot find company look for company kaarfor! (Prefab 17887)
14:25:17 : Cannot find company look for company trameri! (Prefab 19180)
14:25:17 : Cannot find company look for company sellplan! (Prefab 19181)
14:25:17 : Cannot find company look for company euroacres! (Prefab 19850)
14:25:17 : Cannot find company look for company euroacres! (Prefab 19965)
14:25:17 : Cannot find company look for company euroacres! (Prefab 20005)
14:25:17 : Cannot find company look for company euroacres! (Prefab 20076)
14:25:17 : Cannot find company look for company kaarfor! (Prefab 29794)
14:25:17 : Cannot find company look for company transinet! (Prefab 30607)
14:25:17 : Cannot find company look for company sellplan! (Prefab 30608)
14:25:17 : Cannot find company look for company kaarfor! (Prefab 31387)
14:25:17 : Cannot find company look for company tradeaux! (Prefab 32451)
14:25:17 : Cannot find company look for company kaarfor! (Prefab 33392)
14:25:17 : Cannot find company look for company euroacres! (Prefab 33393)
14:25:17 : Cannot find company look for company sellplan! (Prefab 34595)
14:25:17 : Cannot find company look for company kaarfor! (Prefab 35451)
14:25:17 : Cannot find company look for company euroacres! (Prefab 35452)
14:25:17 : Cannot find company look for company euroacres! (Prefab 36799)
14:25:17 : Cannot find company look for company posped! (Prefab 36801)
14:25:17 : Cannot find company look for company euroacres! (Prefab 44920)
14:25:17 : Cannot find company look for company sellplan! (Prefab 45088)
14:25:17 : Cannot find company look for company sellplan! (Prefab 46402)
14:25:17 : Cannot find company look for company bcp! (Prefab 47436)
14:25:37 : Map successfuly saved ....
14:25:44 : quit
14:25:44 : [gfx] Destroying drawable (/procedural/dashboard.tobj)
14:25:44 : [gfx] Destroying drawable (/procedural/water_env.tobj)
14:25:44 : [gfx] Destroying drawable (/procedural/generic_env.tobj)
14:25:44 : [gfx] Destroying drawable (/procedural/vehicle_env.tobj)
14:25:44 : [gl] Context shutdown
14:25:45 : [sys] process shutdown
ETS Creative Map by Schiene - Scania R420 by HubertusX, Skin by mic_haj - Coolliner by newS, Skin by mic_haj

Trucksim-Fan

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4

Donnerstag, 7. Juni 2012, 15:08

Nun dann will ich Dir mal helfen.

Zu öffnen geht der Editor eigentlich immer und Fehler speichert er leider auch. Irgendwo hast du ein Leck in der Garage. Ich denke, es hängt bei dir mit einem allgemeinen Speicherproblem zusammen. GL PUFFER???????? TREIBERPROBLEM??????
Bedenke, der Editor braucht sehr viel Dampf um richtig zu laufen. Eine größere Map schafft da schon einiges, um ihn rechnersich in die Knie zu zwingen.
Jetzt mache mal folgendes, benenne den Mod-Ordner einfach mal um. Erstelle einen neuen und lade die orginale Map in Deinen Editor.
Verändere eine Kleinigkeit und speichere diese dann wieder ab. Sollte dies problemlos funktionieren, dann hast Du in Deiner Map irgendwo einen Fehler drinnen, bzw. Dein Speicher reicht nicht aus. Versuche es ohne Deine ganzen Mods.

Probiere dies mal aus, denn solch eine Fehlermeldung habe ich noch nicht gesehen. Meine Map ist bestimmt reichhaltiger an Dingen, als so manch andere.

MfG

Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von »Trucksim-Fan« (7. Juni 2012, 15:08)


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Actros Trucker

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5

Donnerstag, 7. Juni 2012, 15:38

Erstmal danke für deine Hilfe!

Also, der Mod-Ordner war und ist schon die ganze Zeit leer. Und ich habe die Standard Map geladen. Ich habe ein wenig daran geändert und sie dann gespeichert. Und da ist dann das Problem: Ordner leer, Log voll mit Fehlermeldungen.
GL PUFFER???????? TREIBERPROBLEM??????
Das könnte natürlich an meinem System liegen, ja.
ETS Creative Map by Schiene - Scania R420 by HubertusX, Skin by mic_haj - Coolliner by newS, Skin by mic_haj

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6

Donnerstag, 7. Juni 2012, 15:55

Also, ich denke dies auch. die einzelnen Fehlermeldungen in Deinem Spoiler deuten auf ein Speicherproblem hin. Ansonsten hast du alles richtig gemacht???
Da wo Dein Spiel installiert wurde, da erstellst du den Unterordner "base", dann in diesen nocheinmal den Ordner "map". Hast du dies alles richtig gemacht, dann sollte es eigentlich funktionieren. Wenn es dann mal geklappt hat, dann speichert der Editor die "europe.mbd" da hinein. Zusammen mit noch noch 5 weiteren "europe.bak" Dateien. Die abgespeicherte "europe.mbd" nimmst Du dann und fügst diese in Deinem "Mod" Ordner ein. aber das wirst du ja bereit selber wissen.

MfG

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7

Donnerstag, 7. Juni 2012, 16:03

Noch was vergessen. Sieht aus wie Laptop, oder???? Wenn ja, dann ist für mich die Sache klar.

Actros Trucker

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8

Donnerstag, 7. Juni 2012, 16:07

Da wo Dein Spiel installiert wurde, da erstellst du den Unterordner "base", dann in diesen nocheinmal den Ordner "map".
C:\Program Files (x86)\Euro Truck Simulator\base\map

Ja, ich habe einen Laptop.
ETS Creative Map by Schiene - Scania R420 by HubertusX, Skin by mic_haj - Coolliner by newS, Skin by mic_haj

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9

Donnerstag, 7. Juni 2012, 17:00

Richtig mit den Ordnern. Mit dem Laptop, ja ich habe da so meine Zweifel. So wie ich es rauslesen konnte, ist Dein Grafikchip mit in der CPU verankert. Du hast also keine externe. Somit hast Du eben Einschränkungen.

MfG

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10

Donnerstag, 7. Juni 2012, 18:45

Das heißt also, dass ich mit dem Laptop keine Möglichkeit habe, Maps zu speichern?
ETS Creative Map by Schiene - Scania R420 by HubertusX, Skin by mic_haj - Coolliner by newS, Skin by mic_haj

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