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ETS 2 Stürzt bei jeder Fahrt ab

Antworten im Thema: 13 » Der letzte Beitrag (28. Januar 2013, 17:06) ist von Gorli.

Lieber Besucher, herzlich willkommen bei: Trucksimulator24 - Die freundliche Trucksimulator Community rund um den Euro Truck Simulator 2, Euro Trucksimulator, German Truck Simulator, 18 Wheels of Steel Reihe, Extreme Trucker und den ZModeler.. Falls dies Ihr erster Besuch auf dieser Seite ist, lesen Sie sich bitte die Hilfe durch. Dort wird Ihnen die Bedienung dieser Seite näher erläutert. Darüber hinaus sollten Sie sich registrieren, um alle Funktionen dieser Seite nutzen zu können. Benutzen Sie das Registrierungsformular, um sich zu registrieren oder informieren Sie sich ausführlich über den Registrierungsvorgang. Falls Sie sich bereits zu einem früheren Zeitpunkt registriert haben, können Sie sich hier anmelden.

Kazalla

unregistriert

1

Sonntag, 27. Januar 2013, 18:56

ETS 2 Stürzt bei jeder Fahrt ab

Nabend zusammen!
Ich besitze die Steam Version des Euro Truck Simulators 2 (Version 1.2.6.1), habe aber ständig mit Abstürzen des Spiels zu kämpfen. An Mods nutze ich die Trucksim-Map_Team Version 1.5 und die dazugehörige Firmenmod. Hier mal die Log Datei des letzen Crashs:

Spoiler Spoiler

************ : log created on : Sunday January 27 2013 @ 01:30:46
00:00:00.000 : [sys] running on x86 / Windows XP x86 (version 5.1) / Service Pack 3
00:00:00.000 : [sys] DirectX version : 4.09.00.0904
00:00:00.000 : [cpu] GenuineIntel [Intel(R) Core(TM)2 Duo CPU E8400 @ 3.00GHz] 2 logical processor(s) at ~3007MHz.
00:00:00.000 : [sys] Using 1 worker thread(s)
00:00:00.000 : [sys] using QPC / ACPI (PM Clock) timer, frequency 3579545Hz
00:00:00.000 : [mem] physical memory detected (3144792K/2151636K)
00:00:00.000 : [mem] virtual memory detected (2097024K/2005176K)
00:00:00.000 : [mem] Trying to allocate memory pool (614400K)
00:00:00.024 : Disabling color wrap as both color strings are empty
00:00:00.053 : [hashfs] base.scs: Mounted and validated, 34440 entries (61E0639D6148B123DA9C16E896DD8405C2DA36A43EE7F8481A56AC5DF64AEB3)
00:00:00.077 : [hashfs] def.scs: Mounted and validated, 2305 entries (B08C145681A7AD5BA3649752989381A73B2786BB5C91C8B6A10CAB293F9BBB0)
00:00:00.113 : [hashfs] locale.scs: Mounted and validated, 108 entries (AA31297A7C757B22B52046B96F5AC89103BB64E93BFE53013E5EC659B26F733)
00:00:00.115 : [hashfs] base_cfg.scs: Mounted and validated, 2 entries (9DB0F39B79B400D768F34C841C337C11E3A1F839B736BCAE1E17E1811545E6C)
00:00:00.115 : [ufs] Home directory: 'C:/Dokumente und Einstellungen/PC/Eigene Dateien/Euro Truck Simulator 2'.
00:00:00.115 : Mounting extra package: C:/Dokumente und Einstellungen/PC/Eigene Dateien/Euro Truck Simulator 2/mod/firmenmod_tsm_map.scs
00:00:00.638 : [zipfs] firmenmod_tsm_map.scs: read ok, 356 entries [0x15638682]
00:00:00.638 : Mounting extra package: C:/Dokumente und Einstellungen/PC/Eigene Dateien/Euro Truck Simulator 2/mod/TSM_Map_1.5.scs
00:00:01.899 : [zipfs] TSM_Map_1.5.scs: read ok, 2276 entries [0xe791e7c2]
00:00:01.899 : exec /home/config.cfg
00:00:01.899 : [sys] Executing /home/config.cfg ...
00:00:01.899 : uset r_full_resolution_corrections "0"
00:00:01.899 : uset r_force_color_shadowmaps "0"
00:00:01.899 : uset g_hw_info "1"
00:00:01.899 : uset g_cargo_sort "0"
00:00:01.899 : uset g_tooltip_delay "0.4"
00:00:01.899 : uset g_desktop_fadeout "60"
00:00:01.899 : uset r_segment_cache_static_buffers "1"
00:00:01.899 : uset r_segment_cache_behavior "3"
00:00:01.916 : uset r_use_depth_bounds "1"
00:00:01.916 : uset r_show_light_pixel_coverage "0"
00:00:01.916 : uset r_mirror_scale_y "1.0"
00:00:01.917 : uset r_mirror_scale_x "1.0"
00:00:01.917 : uset r_scale_y "1"
00:00:01.917 : uset r_scale_x "1"
00:00:01.917 : uset r_sunshafts "1"
00:00:01.917 : uset r_color_saturation "1.0"
00:00:01.917 : uset r_color_yellow_blue "0.0"
00:00:01.917 : uset r_color_magenta_green "0.0"
00:00:01.917 : uset r_color_cyan_red "0.0"
00:00:01.917 : uset r_color_correction "1"
00:00:01.917 : uset r_dof_filter_size "0.5"
00:00:01.917 : uset r_dof_transition "400.0"
00:00:01.917 : uset r_dof_start "200.0"
00:00:01.917 : uset r_dof "1"
00:00:01.917 : uset r_mlaa_threshold "1.0"
00:00:01.917 : uset r_mlaa "1"
00:00:01.917 : uset r_hdr "1"
00:00:01.917 : uset r_fake_shadows "2"
00:00:01.917 : uset r_sun_shadow_texture_size "4096"
00:00:01.917 : uset r_sun_shadow_quality "4"
00:00:01.917 : uset r_mirror_view_distance "80.0"
00:00:01.917 : uset r_deferred_mirrors "1"
00:00:01.917 : uset r_deferred "1"
00:00:01.921 : uset r_startup_progress "0"
00:00:01.921 : uset r_setup_done "1"
00:00:01.921 : uset r_gamma "1.0"
00:00:01.921 : uset r_nv_stereo_mode "2"
00:00:01.921 : uset r_no_frame_tracking "0"
00:00:01.921 : uset r_msaa "0"
00:00:01.921 : uset r_fullscreen "1"
00:00:01.921 : uset r_mode "1920x1080x32x0"
00:00:01.921 : uset r_path ""
00:00:01.921 : uset r_device "dx9"
00:00:01.921 : uset g_pedestrian "1"
00:00:01.921 : uset g_light_span_factor "1"
00:00:01.921 : uset g_light_distance_factor "1"
00:00:01.921 : uset g_vehicle_flare_lights "1"
00:00:01.921 : uset g_auto_traffic_headlights "1"
00:00:01.921 : uset g_auto_traffic "1"
00:00:01.921 : uset g_kdop_preview "0"
00:00:01.921 : uset g_screenshot_on_bug "0"
00:00:01.921 : uset g_developer "0"
00:00:01.921 : uset g_wc_fps "0.0"
00:00:01.921 : uset g_wc_radius "-1.0"
00:00:01.921 : uset g_flyspeed "100.0"
00:00:01.921 : uset g_news "1"
00:00:01.921 : uset g_colbox "0"
00:00:01.921 : uset g_radio_mode "2"
00:00:01.921 : uset g_ignore_low_fps "0"
00:00:01.921 : uset g_truck_light_quality "1"
00:00:01.921 : uset g_truck_light_specular "1"
00:00:01.921 : uset g_gfx_all_scales "0"
00:00:01.921 : uset g_gfx_advanced "1"
00:00:01.921 : uset g_gfx_quality "-1"
00:00:01.921 : uset g_menu_aa_limit "8"
00:00:01.921 : uset g_additional_water_fov "20.0f"
00:00:01.921 : uset g_rain_reflect_hookups "1"
00:00:01.921 : uset g_rain_reflect_actor "1"
00:00:01.921 : uset g_rain_reflect_traffic "1"
00:00:01.921 : uset g_rain_reflect_cache "1"
00:00:01.921 : uset g_rain_reflection "3"
00:00:01.921 : uset g_reflection "3"
00:00:01.921 : uset g_grass_density "2"
00:00:01.921 : uset g_veg_detail "2"
00:00:01.921 : uset g_minicon "0"
00:00:01.921 : uset g_console "0"
00:00:01.921 : uset g_texture_usage_stats "0"
00:00:01.921 : uset g_fps "0"
00:00:01.921 : uset g_stream_exts ".ogg;.mp3"
00:00:01.921 : uset r_vsync "1"
00:00:01.921 : uset r_anisotropy_factor "1"
00:00:01.921 : uset r_texture_detail "0"
00:00:01.921 : uset t_averaging_window_length "20"
00:00:01.925 : [lang] Language autodetection: 407
00:00:01.932 : Selected language: de_de
00:00:01.932 : Euro Truck Simulator 2 init ver.1.2.6.1 (rev. 42741)
00:00:01.933 : [net] LOG INFO: Started
00:00:01.975 : Setting UI reference mode to: 1440x900...
00:00:01.975 : [gfx] Selected rendering device: dx9
00:00:01.980 : [dx9] NVAPI not detected. (-2)
00:00:01.980 : [dx9] Direct3D9 detected.
00:00:01.980 : [dx9] Number of adapters found: 1
00:00:02.196 : [dx9] Adapter #0: AMD Radeon HD 6800 Series / 1024 MB (ati2dvag.dll, 6.14.10.7279, 20121129)
00:00:02.227 : [dx9] Using SM3X rendering path
00:00:02.227 : [gfx] Trying to set 1920x1080 32bpp 60Hz (fullscreen)
00:00:02.307 : [dx9] D3D9 device sucessfully created [HWVP]
00:00:02.630 : Game viewport set to: (window aspect ratio=1.78); viewport bounds=[left=0.00 right=1920.00 bottom=0.00 top=1080.00]
00:00:02.803 : [al] device: OpenAL Soft
00:00:02.803 : [al] context extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFT_loopback
00:00:02.803 : [al] vendor: OpenAL Community
00:00:02.803 : [al] version: 1.1 ALSOFT 1.14
00:00:02.803 : [al] renderer: OpenAL Soft
00:00:02.803 : [al] extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points
00:00:02.803 : [snd] Started sound update thread
00:00:02.881 : [di8] Initializing device '@@keyboard@@' as 'keyboard'
00:00:02.894 : [di8] Initializing device '@@mouse@@' as 'mouse'
00:00:02.897 : [di8] Initializing device 'Logitech G25 Racing Wheel USB' as '{E8CC2020-60F2-11E2-8001-444553540000}|{C299046D-0000-0000-0000-504944564944}'
00:00:02.898 : [di8] FF Constant force supported
00:00:02.898 : [di8] FF Ramp force supported
00:00:02.898 : [di8] FF Square force supported
00:00:02.898 : [di8] FF Sine force supported
00:00:02.898 : [di8] FF Triangle force supported
00:00:02.898 : [di8] FF SawtoothUp force supported
00:00:02.898 : [di8] FF SawtoothDown force supported
00:00:02.898 : [di8] FF Spring force supported
00:00:02.898 : [di8] FF Damper force supported
00:00:02.898 : [di8] FF Inertia force supported
00:00:02.898 : [di8] FF Friction force supported
00:00:02.898 : [di8] FF Axis 'x' 'Wheel axis' reports force 10N
00:00:03.060 : dispatch
00:00:03.065 : exit
00:00:21.483 : uset s_sfx_enabled "1"
00:00:21.483 : uset s_music_enabled "1"
00:00:21.483 : uset s_sfx_volume "1.0"
00:00:21.483 : uset s_music_volume "0.223684"
00:00:21.483 : uset s_master_volume "1.0"
00:00:21.483 : uset s_reverse_stereo "0"
00:00:21.483 : uset g_input_configured "1"
00:00:21.483 : uset g_bad_weather_factor "0.07f"
00:00:21.483 : uset g_save_idx "1"
00:00:21.484 : uset g_adviser "1"
00:00:21.484 : uset g_desktop_tutorial "0"
00:00:21.484 : uset g_tutorial "0"
00:00:21.484 : uset g_fatigue "1"
00:00:21.484 : uset g_police "1"
00:00:21.484 : uset g_subtitles "0"
00:00:21.484 : uset g_clock_24 "1"
00:00:21.484 : uset g_trackir "1"
00:00:21.484 : uset g_brake_intensity "1.0f"
00:00:21.484 : uset g_steer_autocenter "1"
00:00:21.484 : uset g_mph "0"
00:00:21.484 : uset g_hshifter_layout "1"
00:00:21.484 : uset g_trans "2"
00:00:21.484 : uset g_lang "de_de"
00:00:29.807 : uset s_sfx_enabled "1"
00:00:29.807 : uset s_music_enabled "1"
00:00:29.807 : uset s_sfx_volume "1.0"
00:00:29.807 : uset s_music_volume "0.223684"
00:00:29.807 : uset s_master_volume "1.0"
00:00:29.807 : uset s_reverse_stereo "0"
00:00:29.807 : uset g_input_configured "1"
00:00:29.807 : uset g_bad_weather_factor "0.07f"
00:00:29.807 : uset g_save_idx "1"
00:00:29.807 : uset g_adviser "1"
00:00:29.807 : uset g_desktop_tutorial "0"
00:00:29.807 : uset g_tutorial "0"
00:00:29.807 : uset g_fatigue "1"
00:00:29.807 : uset g_police "1"
00:00:29.807 : uset g_subtitles "0"
00:00:29.807 : uset g_clock_24 "1"
00:00:29.807 : uset g_trackir "1"
00:00:29.807 : uset g_brake_intensity "1.0f"
00:00:29.807 : uset g_steer_autocenter "1"
00:00:29.807 : uset g_mph "0"
00:00:29.807 : uset g_hshifter_layout "1"
00:00:29.807 : uset g_trans "2"
00:00:29.807 : uset g_lang "de_de"
00:00:29.816 : New profile selected: 'Jupp'
00:00:30.207 : game
00:00:30.876 : [bullet] Starting physics server: Bullet
00:00:31.168 : Loaded trailers: 75
00:00:31.171 : Loaded small traffic vehicles: 26
00:00:31.172 : Loaded truck traffic vehicles: 8
00:00:31.174 : Loaded traffic trailers: 15
00:00:31.175 : Loaded addon hookups: 16
00:00:31.177 : Loading resource server data ....
00:00:31.177 : Loading road data ....
00:00:31.197 : Loading terrain data ....
00:00:31.211 : Loading railing data ....
00:00:31.225 : Loading building data ....
00:00:31.247 : Loading model data ....
00:00:31.277 : Loading prefab data ....
00:00:31.286 : Loading sign data ....
00:00:32.787 : Loading traffic lights data ....
00:00:32.809 : Loading vegetation data ....
00:00:32.837 : Loading hinges data ....
00:00:32.873 : Loading stamp data ....
00:00:32.876 : Loading movers data ....
00:00:32.882 : Loading ferry data ....
00:00:32.889 : Loading country data ....
00:00:32.941 : Loading sound item data ....
00:00:32.943 : Loading live stream data ....
00:00:32.944 : Loading trigger action data ....
00:00:32.955 : Loading cutscene data ....
00:00:32.996 : Loading cargo data ....
00:00:33.014 : Loading company data ....
00:00:33.022 : Loading city data ....
00:00:33.064 : Map '/map/europe.mbd' loading started ....
00:00:34.548 : Map successfully loaded.
00:00:34.587 : Map initialization started ....
00:00:34.722 : Map initialization finished.
00:00:34.722 : Map load time: 1658ms (102 MB)
00:00:35.916 : Detail vegetation database is ready.
00:01:47.553 : Creating save-game file (/home/profile/4A757070/save/autosave_job/game.sii) ...
00:01:47.606 : Game has been auto-saved.
00:01:54.218 : [startup] spawned 19 vehicles
00:01:54.718 : [startup] spawned 2 vehicles
00:02:59.390 : [map] A vehicle tried to enter a road item with NO_TRAFFIC flag! (Position: [-20435 27 -8967])
00:03:24.616 : [map] A vehicle tried to enter a road item with NO_TRAFFIC flag! (Position: [-20436 27 -8967])
00:04:49.918 : [map] A vehicle tried to enter a road item with NO_TRAFFIC flag! (Position: [-20435 27 -8967])
00:07:32.560 : Creating save-game file (/home/profile/4A757070/save/autosave_drive/game.sii) ...
00:07:32.613 : Game has been auto-saved.
00:12:43.743 : Creating save-game file (/home/profile/4A757070/save/autosave_drive/game.sii) ...
00:12:43.797 : Game has been auto-saved.
00:16:14.019 : ui t console:system_02
00:16:14.019 : [ui] (t) console:system_02 could not be created/found
00:18:09.333 : Creating save-game file (/home/profile/4A757070/save/autosave_drive/game.sii) ...
00:18:09.387 : Game has been auto-saved.
00:23:20.020 : Creating save-game file (/home/profile/4A757070/save/autosave_drive/game.sii) ...
00:23:20.073 : Game has been auto-saved.
00:28:18.140 : [dx9] Failed to allocate vertex buffer of 4194304 bytes (pool: managed). [0x8007000e]
00:28:18.140 : .\dx9_buffer.cpp(117): ??0vertex_buffer_t@dx9@prism@@QAE@QAVcontext_t@12@I_N@Z: Failed to allocate vertex buffer


PC:
Windows XP 32-Bit
Grafikkarte: ATI HD6800
Prozessor Intel E8400
Arbeitsspeicher: 4GB

Hab gestern nochmal den Grafiktreiber aktualisiert, was aber leider keine verbesserung brachte.
Ist schon ärgerlich wenn z.B. kurz vor Ende einer Fahrt das Spiel sich schließt und der Autosave einen wieder zur Startspedition bringt ;( .
Ein löschen aller Mods hilft leider auch nicht, das Spiel quittiert trotzdem jedesmal seinen Dienst.
Über Tipps von euch würd ich mich sehr freuen und euch danken, da das Spiel durch die Abstürze leider unspielbar ist.

Grüße Dennis

scheffi

Moderator

  • »scheffi« ist männlich
  • »scheffi« ist ein verifizierter Benutzer

Beiträge: 1 503

Wohnort: Wegberg

Danksagungen: 11494

  • Nachricht senden

2

Sonntag, 27. Januar 2013, 19:03

Du kannst auch Hilfe dazu hier bekommen bei der HP vondem TSM-Team TruckSim-Map

King Gokkel

King of the Road

  • »King Gokkel« ist männlich

Beiträge: 1 901

Wohnort: Stadecken-Elsheim

OS: Win 7/64bit

Game: ATS

GV: 1.0

Danksagungen: 28432

  • Nachricht senden

3

Sonntag, 27. Januar 2013, 19:05

00:28:18.140 : [dx9] Failed to allocate vertex buffer of 4194304 bytes (pool: managed). [0x8007000e]
00:28:18.140 : .\dx9_buffer.cpp(117): ??0vertex_buffer_t@dx9@prism@@QAE@QAVcontext_t@12@I_N@Z: Failed to allocate vertex buffer


Das scheint der Fehler zu sein.
Habe mich da mal ein bisschen durchgelesen, anscheinend muss deine Directx geupdatet werden ;)
Kontor Top Of The Clubs // Kontor House Of House // Kontor Summer Jam



Kazalla

unregistriert

4

Sonntag, 27. Januar 2013, 19:12

Danke für die schnellen Antworten! Direkt mal Updaten und ausprobieren :D .

Grüße Dennis

King Gokkel

King of the Road

  • »King Gokkel« ist männlich

Beiträge: 1 901

Wohnort: Stadecken-Elsheim

OS: Win 7/64bit

Game: ATS

GV: 1.0

Danksagungen: 28432

  • Nachricht senden

5

Sonntag, 27. Januar 2013, 19:34

Mir ist grad aufgefallen das du die Version 1.2.6.1 hast aber der neuste Patch ist doch 1.2.5.1 ?( ?(
Ist das nur wegen Steam Anpassung oder sowas oder habe ich da was verpasst :D
Kontor Top Of The Clubs // Kontor House Of House // Kontor Summer Jam



6

Sonntag, 27. Januar 2013, 20:26

@King Gokkel
die Version 1.2.6.1 gibt es nur bei der Steam-Version des Spiels.
Also ein ist 1.2.6.1 ein 'Steampatch'.

MfG
Ascot

Kazalla

unregistriert

7

Sonntag, 27. Januar 2013, 20:26

Die Versionsnummer ist schon richtig auf Steam ist der ETS 2 auf 1.2.6.1 geupdated.
DirectX ist bereits auf dem neuesten Stand.
Hab die Mods nochmal rausgehauen und an den Grafikeinstellungen rumgeschraubt (DOF An/Aus, AA An/aus, HDR An/Aus) und mitten auf einer Landstraße fernab jeder Stadt friert das Bild ein und das Spiel lässt sich nur noch per TaskManager beenden.

Hier mal die neue Log Datei:

Spoiler Spoiler

************ : log created on : Sunday January 27 2013 @ 19:30:49
00:00:00.000 : [sys] running on x86 / Windows XP x86 (version 5.1) / Service Pack 3
00:00:00.000 : [sys] DirectX version : 4.09.00.0904
00:00:00.000 : [cpu] GenuineIntel [Intel(R) Core(TM)2 Duo CPU E8400 @ 3.00GHz] 2 logical processor(s) at ~3007MHz.
00:00:00.000 : [sys] Using 1 worker thread(s)
00:00:00.000 : [sys] using QPC / ACPI (PM Clock) timer, frequency 3579545Hz
00:00:00.000 : [mem] physical memory detected (3144792K/1942608K)
00:00:00.000 : [mem] virtual memory detected (2097024K/2005176K)
00:00:00.000 : [mem] Trying to allocate memory pool (614400K)
00:00:00.009 : Disabling color wrap as both color strings are empty
00:00:00.041 : [hashfs] base.scs: Mounted and validated, 34440 entries (61E0639D6148B123DA9C16E896DD8405C2DA36A43EE7F8481A56AC5DF64AEB3)
00:00:00.069 : [hashfs] def.scs: Mounted and validated, 2305 entries (B08C145681A7AD5BA3649752989381A73B2786BB5C91C8B6A10CAB293F9BBB0)
00:00:00.105 : [hashfs] locale.scs: Mounted and validated, 108 entries (AA31297A7C757B22B52046B96F5AC89103BB64E93BFE53013E5EC659B26F733)
00:00:00.106 : [hashfs] base_cfg.scs: Mounted and validated, 2 entries (9DB0F39B79B400D768F34C841C337C11E3A1F839B736BCAE1E17E1811545E6C)
00:00:00.106 : [ufs] Home directory: 'C:/Dokumente und Einstellungen/PC/Eigene Dateien/Euro Truck Simulator 2'.
00:00:00.107 : exec /home/config.cfg
00:00:00.107 : [sys] Executing /home/config.cfg ...
00:00:00.107 : uset r_full_resolution_corrections "0"
00:00:00.107 : uset r_force_color_shadowmaps "0"
00:00:00.107 : uset g_hw_info "1"
00:00:00.107 : uset g_cargo_sort "0"
00:00:00.107 : uset g_tooltip_delay "0.4"
00:00:00.107 : uset g_desktop_fadeout "60"
00:00:00.107 : uset r_segment_cache_static_buffers "1"
00:00:00.107 : uset r_segment_cache_behavior "3"
00:00:00.122 : uset r_use_depth_bounds "1"
00:00:00.122 : uset r_show_light_pixel_coverage "0"
00:00:00.122 : uset r_mirror_scale_y "1.0"
00:00:00.122 : uset r_mirror_scale_x "1.0"
00:00:00.122 : uset r_scale_y "1"
00:00:00.122 : uset r_scale_x "1"
00:00:00.122 : uset r_sunshafts "1"
00:00:00.122 : uset r_color_saturation "1.0"
00:00:00.122 : uset r_color_yellow_blue "0.0"
00:00:00.122 : uset r_color_magenta_green "0.0"
00:00:00.122 : uset r_color_cyan_red "0.0"
00:00:00.122 : uset r_color_correction "1"
00:00:00.122 : uset r_dof_filter_size "0.5"
00:00:00.122 : uset r_dof_transition "400.0"
00:00:00.122 : uset r_dof_start "200.0"
00:00:00.122 : uset r_dof "1"
00:00:00.122 : uset r_mlaa_threshold "1.0"
00:00:00.122 : uset r_mlaa "1"
00:00:00.122 : uset r_hdr "1"
00:00:00.122 : uset r_fake_shadows "2"
00:00:00.122 : uset r_sun_shadow_texture_size "4096"
00:00:00.122 : uset r_sun_shadow_quality "4"
00:00:00.122 : uset r_mirror_view_distance "80"
00:00:00.122 : uset r_deferred_mirrors "1"
00:00:00.122 : uset r_deferred "1"
00:00:00.126 : uset r_startup_progress "0"
00:00:00.126 : uset r_setup_done "1"
00:00:00.126 : uset r_gamma "1"
00:00:00.126 : uset r_nv_stereo_mode "2"
00:00:00.126 : uset r_no_frame_tracking "0"
00:00:00.126 : uset r_msaa "0"
00:00:00.126 : uset r_fullscreen "1"
00:00:00.126 : uset r_mode "1920x1080x32x0"
00:00:00.126 : uset r_path ""
00:00:00.126 : uset r_device "dx9"
00:00:00.126 : uset g_pedestrian "0"
00:00:00.126 : uset g_light_span_factor "1"
00:00:00.126 : uset g_light_distance_factor "1"
00:00:00.126 : uset g_vehicle_flare_lights "1"
00:00:00.126 : uset g_auto_traffic_headlights "1"
00:00:00.126 : uset g_auto_traffic "1"
00:00:00.126 : uset g_kdop_preview "0"
00:00:00.126 : uset g_screenshot_on_bug "0"
00:00:00.126 : uset g_developer "0"
00:00:00.126 : uset g_wc_fps "0.0"
00:00:00.126 : uset g_wc_radius "-1.0"
00:00:00.126 : uset g_flyspeed "100.0"
00:00:00.126 : uset g_news "1"
00:00:00.126 : uset g_colbox "0"
00:00:00.126 : uset g_radio_mode "2"
00:00:00.126 : uset g_ignore_low_fps "0"
00:00:00.126 : uset g_truck_light_quality "1"
00:00:00.126 : uset g_truck_light_specular "1"
00:00:00.126 : uset g_gfx_all_scales "0"
00:00:00.126 : uset g_gfx_advanced "1"
00:00:00.126 : uset g_gfx_quality "-1"
00:00:00.126 : uset g_menu_aa_limit "8"
00:00:00.126 : uset g_additional_water_fov "20.0f"
00:00:00.126 : uset g_rain_reflect_hookups "1"
00:00:00.126 : uset g_rain_reflect_actor "1"
00:00:00.127 : uset g_rain_reflect_traffic "1"
00:00:00.127 : uset g_rain_reflect_cache "1"
00:00:00.127 : uset g_rain_reflection "3"
00:00:00.127 : uset g_reflection "3"
00:00:00.127 : uset g_grass_density "2"
00:00:00.127 : uset g_veg_detail "2"
00:00:00.127 : uset g_minicon "0"
00:00:00.127 : uset g_console "0"
00:00:00.127 : uset g_texture_usage_stats "0"
00:00:00.127 : uset g_fps "0"
00:00:00.127 : uset g_stream_exts ".ogg;.mp3"
00:00:00.127 : uset r_vsync "1"
00:00:00.127 : uset r_anisotropy_factor "1"
00:00:00.127 : uset r_texture_detail "0"
00:00:00.127 : uset t_averaging_window_length "20"
00:00:00.146 : [lang] Language autodetection: 407
00:00:00.154 : Selected language: de_de
00:00:00.154 : Euro Truck Simulator 2 init ver.1.2.6.1 (rev. 42741)
00:00:00.154 : [net] LOG INFO: Started
00:00:00.160 : Setting UI reference mode to: 1440x900...
00:00:00.160 : [gfx] Selected rendering device: dx9
00:00:00.166 : [dx9] NVAPI not detected. (-2)
00:00:00.166 : [dx9] Direct3D9 detected.
00:00:00.166 : [dx9] Number of adapters found: 1
00:00:00.736 : [dx9] Adapter #0: AMD Radeon HD 6800 Series / 1024 MB (ati2dvag.dll, 6.14.10.7279, 20121129)
00:00:00.737 : [dx9] Using SM3X rendering path
00:00:00.738 : [gfx] Trying to set 1920x1080 32bpp 60Hz (fullscreen)
00:00:00.767 : [dx9] D3D9 device sucessfully created [HWVP]
00:00:01.503 : Game viewport set to: (window aspect ratio=1.78); viewport bounds=[left=0.00 right=1920.00 bottom=0.00 top=1080.00]
00:00:02.068 : [al] device: OpenAL Soft
00:00:02.068 : [al] context extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFT_loopback
00:00:02.086 : [al] vendor: OpenAL Community
00:00:02.086 : [al] version: 1.1 ALSOFT 1.14
00:00:02.086 : [al] renderer: OpenAL Soft
00:00:02.086 : [al] extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points
00:00:02.086 : [snd] Started sound update thread
00:00:02.169 : [di8] Initializing device '@@keyboard@@' as 'keyboard'
00:00:02.182 : [di8] Initializing device '@@mouse@@' as 'mouse'
00:00:02.296 : dispatch
00:00:02.297 : exit
00:00:15.803 : uset s_sfx_enabled "1"
00:00:15.803 : uset s_music_enabled "1"
00:00:15.803 : uset s_sfx_volume "1.0"
00:00:15.803 : uset s_music_volume "0.223684"
00:00:15.804 : uset s_master_volume "1.0"
00:00:15.804 : uset s_reverse_stereo "0"
00:00:15.804 : uset g_input_configured "1"
00:00:15.804 : uset g_bad_weather_factor "0.07f"
00:00:15.804 : uset g_save_idx "1"
00:00:15.804 : uset g_adviser "1"
00:00:15.804 : uset g_desktop_tutorial "0"
00:00:15.804 : uset g_tutorial "0"
00:00:15.804 : uset g_fatigue "1"
00:00:15.804 : uset g_police "1"
00:00:15.804 : uset g_subtitles "0"
00:00:15.804 : uset g_clock_24 "1"
00:00:15.804 : uset g_trackir "1"
00:00:15.804 : uset g_brake_intensity "1.0f"
00:00:15.804 : uset g_steer_autocenter "1"
00:00:15.804 : uset g_mph "0"
00:00:15.804 : uset g_hshifter_layout "1"
00:00:15.804 : uset g_trans "2"
00:00:15.804 : uset g_lang "de_de"
00:00:23.098 : Profile 'Jupp' removed.
00:01:08.461 : Profile 'Heinz' created.
00:01:08.462 : uset s_sfx_enabled "1"
00:01:08.462 : uset s_music_enabled "1"
00:01:08.462 : uset s_sfx_volume "1.0"
00:01:08.462 : uset s_music_volume "0.8"
00:01:08.462 : uset s_master_volume "1.0"
00:01:08.462 : uset s_reverse_stereo "0"
00:01:08.462 : uset g_input_configured "0"
00:01:08.462 : uset g_bad_weather_factor "0.07f"
00:01:08.463 : uset g_save_idx "1"
00:01:08.463 : uset g_adviser "1"
00:01:08.463 : uset g_desktop_tutorial "1"
00:01:08.463 : uset g_tutorial "1"
00:01:08.463 : uset g_fatigue "1"
00:01:08.463 : uset g_police "1"
00:01:08.463 : uset g_subtitles "0"
00:01:08.463 : uset g_clock_24 "1"
00:01:08.463 : uset g_trackir "1"
00:01:08.463 : uset g_brake_intensity "1.0f"
00:01:08.463 : uset g_steer_autocenter "1"
00:01:08.463 : uset g_mph "0"
00:01:08.463 : uset g_hshifter_layout "0"
00:01:08.463 : uset g_trans "0"
00:01:08.463 : uset g_lang "de_de"
00:01:09.400 : [inp] Initial evaluation
00:01:09.400 : [inp] Classifying devices
00:01:09.402 : [inp] Applying input.clutch.default
00:01:09.402 : [inp] Applying input.look.default
00:01:09.403 : [inp] Applying input.gearbox.updown.default
00:01:09.403 : [inp] Applying input.gearbox.drive.default
00:01:09.403 : [inp] Applying input.gearbox.hshifter.default
00:01:09.403 : [inp] No steering axis found, fallback selection
00:01:09.403 : [inp] Trying to find a valid combination
00:01:09.403 : [inp] No combination found.
00:01:09.404 : [inp] Applying input.steer.default
00:01:09.405 : [inp] Applying input.pedals.default
00:01:09.405 : [inp] Applying input.clutch.default
00:01:09.405 : [inp] Applying input.look.default
00:01:09.406 : [inp] Applying input.gearbox.updown.default
00:01:09.406 : [inp] Applying input.gearbox.drive.default
00:01:09.406 : [inp] Applying input.gearbox.hshifter.default
00:01:11.850 : [inp] Looking for new devices
00:01:11.878 : [di8] Initializing device 'Logitech G25 Racing Wheel USB' as '{E8CC2020-60F2-11E2-8001-444553540000}|{C299046D-0000-0000-0000-504944564944}'
00:01:11.878 : [di8] FF Constant force supported
00:01:11.879 : [di8] FF Ramp force supported
00:01:11.879 : [di8] FF Square force supported
00:01:11.879 : [di8] FF Sine force supported
00:01:11.879 : [di8] FF Triangle force supported
00:01:11.879 : [di8] FF SawtoothUp force supported
00:01:11.879 : [di8] FF SawtoothDown force supported
00:01:11.879 : [di8] FF Spring force supported
00:01:11.879 : [di8] FF Damper force supported
00:01:11.879 : [di8] FF Inertia force supported
00:01:11.879 : [di8] FF Friction force supported
00:01:11.879 : [di8] FF Axis 'x' 'Wheel axis' reports force 10N
00:01:11.882 : [inp] Device change detected
00:01:12.351 : [inp] Initial evaluation
00:01:12.351 : [inp] Classifying devices
00:01:12.351 : [inp] Analyzing "Logitech G25 Racing Wheel USB" "di8.'{E8CC2020-60F2-11E2-8001-444553540000}|{C299046D-0000-0000-0000-504944564944}'"
00:01:12.351 : [inp] Applying input.steer.logitech.g25
00:01:12.352 : [inp] Applying input.pedals.logitech.g25.separate
00:01:12.353 : [inp] Applying input.clutch.logitech.g25
00:01:12.354 : [inp] Applying input.look.default
00:01:12.354 : [inp] Applying input.gearbox.updown.logitech.g25
00:01:12.355 : [inp] Applying input.gearbox.drive.logitech.g25
00:01:12.355 : [inp] Applying input.gearbox.hshifter.logitech.g25
00:01:12.355 : [inp] Applying input.info.logitech.g25
00:01:12.356 : [inp] Classified as: wheel
00:01:12.356 : [inp] Applying input.steer.logitech.g25
00:01:12.357 : [inp] Applying input.pedals.logitech.g25.separate
00:01:12.359 : [inp] Applying input.clutch.logitech.g25
00:01:12.359 : [inp] Applying input.look.default
00:01:12.359 : [inp] Applying input.gearbox.updown.logitech.g25
00:01:12.360 : [inp] Applying input.gearbox.drive.logitech.g25
00:01:12.360 : [inp] Applying input.gearbox.hshifter.logitech.g25
00:01:12.361 : [inp] Applying input.info.logitech.g25
00:01:12.834 : Steering controller type identified as: wheel
00:01:12.834 : [inp] Applying input.steer.logitech.g25
00:01:12.836 : [inp] Applying input.pedals.logitech.g25.separate
00:01:12.837 : [inp] Applying input.clutch.logitech.g25
00:01:12.837 : [inp] Applying input.look.default
00:01:12.837 : [inp] Applying input.gearbox.updown.logitech.g25
00:01:12.838 : [inp] Applying input.gearbox.drive.logitech.g25
00:01:12.838 : [inp] Applying input.gearbox.hshifter.logitech.g25
00:01:12.839 : [inp] Applying input.info.logitech.g25
00:01:12.839 : H-shifter found
00:01:18.151 : game
00:01:18.723 : [bullet] Starting physics server: Bullet
00:01:18.975 : Loaded trailers: 75
00:01:18.977 : Loaded small traffic vehicles: 26
00:01:18.979 : Loaded truck traffic vehicles: 8
00:01:18.981 : Loaded traffic trailers: 15
00:01:18.982 : Loaded addon hookups: 16
00:01:18.982 : Loading resource server data ....
00:01:18.982 : Loading road data ....
00:01:19.003 : Loading terrain data ....
00:01:19.016 : Loading railing data ....
00:01:19.017 : Loading building data ....
00:01:19.043 : Loading model data ....
00:01:19.054 : Loading prefab data ....
00:01:19.060 : Loading sign data ....
00:01:20.498 : Loading traffic lights data ....
00:01:20.500 : Loading vegetation data ....
00:01:20.506 : Loading hinges data ....
00:01:20.528 : Loading stamp data ....
00:01:20.530 : Loading movers data ....
00:01:20.534 : Loading ferry data ....
00:01:20.551 : Loading country data ....
00:01:20.568 : Loading sound item data ....
00:01:20.584 : Loading live stream data ....
00:01:20.601 : Loading trigger action data ....
00:01:20.618 : Loading cutscene data ....
00:01:20.661 : Loading cargo data ....
00:01:20.678 : Loading company data ....
00:01:20.687 : Loading city data ....
00:01:20.727 : Map '/map/europe.mbd' loading started ....
00:01:21.903 : Map successfully loaded.
00:01:21.934 : Map initialization started ....
00:01:22.048 : Map initialization finished.
00:01:22.048 : Map load time: 1321ms (54 MB)
00:01:22.049 : Game state load failed. Game state will be restored from the initial save.
00:01:22.619 : Creating save-game file (/home/profile/4865696E7A/save/autosave/game.sii) ...
00:01:22.674 : Game has been auto-saved.
00:01:22.743 : Detail vegetation database is ready.
00:01:31.744 : Creating save-game file (/home/profile/4865696E7A/save/autosave/game.sii) ...
00:01:31.787 : Game has been auto-saved.
00:01:32.158 : Creating save-game file (/home/profile/4865696E7A/save/autosave_job/game.sii) ...
00:01:32.207 : Game has been auto-saved.
00:01:33.664 : No active camera present
00:01:42.645 : [di8] Input buffer overflow for device '{E8CC2020-60F2-11E2-8001-444553540000}|{C299046D-0000-0000-0000-504944564944}' (error code: 0x1).
00:01:42.715 : [startup] spawned 8 vehicles
00:01:44.212 : [di8] Input buffer overflow for device '{E8CC2020-60F2-11E2-8001-444553540000}|{C299046D-0000-0000-0000-504944564944}' (error code: 0x1).
00:01:44.216 : [startup] spawned 41 vehicles
00:01:45.296 : [startup] spawned 14 vehicles
00:02:12.826 : No active camera present
00:02:18.566 : [di8] Input buffer overflow for device '{E8CC2020-60F2-11E2-8001-444553540000}|{C299046D-0000-0000-0000-504944564944}' (error code: 0x1).
00:05:23.983 : g_mode dx9 1920x1080x32x0 1 0
00:05:24.246 : [gfx] Selected rendering device: dx9
00:05:24.253 : [dx9] NVAPI not detected. (-2)
00:05:24.253 : [dx9] Direct3D9 detected.
00:05:24.253 : [dx9] Number of adapters found: 1
00:05:24.349 : [dx9] Adapter #0: AMD Radeon HD 6800 Series / 1024 MB (ati2dvag.dll, 6.14.10.7279, 20121129)
00:05:24.350 : [dx9] Using SM3X rendering path
00:05:24.350 : [gfx] Trying to set 1920x1080 32bpp 60Hz (fullscreen)
00:05:24.352 : [dx9] Failed to create D3D9 device!
00:05:24.352 : [gfx] Could not set requested video mode.
00:05:24.353 : [gfx] Trying to fall back to 640x480 32bpp (fullscreen)
00:05:24.353 : [gfx] Trying to set 640x480 32bpp 60Hz (fullscreen)
00:05:24.355 : [dx9] Failed to create D3D9 device!
00:05:24.355 : [gfx] Could not set requested video mode.
00:05:24.355 : [gfx] Trying to set 1920x1080 32bpp (windowed)
00:05:24.357 : [dx9] Failed to create D3D9 device!
00:05:24.357 : [gfx] Could not set requested windowed mode.
00:05:24.358 : [gfx] Selected rendering device: gl
00:05:25.153 : [gl] WGL extensions: WGL_ARB_extensions_string WGL_ARB_pixel_format WGL_ATI_pixel_format_float WGL_ARB_pixel_format_float WGL_ARB_multisample WGL_EXT_swap_control WGL_ARB_pbuffer WGL_ARB_render_texture WGL_ARB_make_current_read WGL_EXT_extensions_string WGL_ARB_buffer_region WGL_EXT_framebuffer_sRGB WGL_ATI_render_texture_rectangle WGL_EXT_pixel_format_packed_float WGL_I3D_genlock WGL_NV_swap_group WGL_ARB_create_context WGL_AMD_gpu_association WGL_AMDX_gpu_association WGL_ARB_create_context_profile WGL_NV_float_buffer
00:05:25.156 : [gfx] Trying to set 1920x1080 32bpp 60Hz (fullscreen)
00:05:25.157 : [gl] CDS init: OK
00:05:25.159 : [gl] SetPixelFormat: OK (#2, color 32 bits, depth 24 bits).
00:05:25.197 : [gl] wglCreateContext: OK
00:05:25.218 : [gl] Max anisotropy factor: 16.000000
00:05:25.218 : [gl] driver: AMD Radeon HD 6800 Series
00:05:25.218 : [gl] vendor: ATI Technologies Inc.
00:05:25.218 : [gl] version: 4.2.11927 Compatibility Profile Context
00:05:25.218 : [gl] GL extensions: GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
00:05:25.218 : [gl] Using ARB3 rendering path
00:05:25.218 : [gl] Setting vsync period to 1 (requested 1)
00:05:25.672 : [di8] Initializing device '@@keyboard@@' as 'keyboard'
00:05:25.673 : [di8] Initializing device '@@mouse@@' as 'mouse'
00:05:25.675 : [di8] Initializing device 'Logitech G25 Racing Wheel USB' as '{E8CC2020-60F2-11E2-8001-444553540000}|{C299046D-0000-0000-0000-504944564944}'
00:05:25.676 : [di8] FF Constant force supported
00:05:25.676 : [di8] FF Ramp force supported
00:05:25.676 : [di8] FF Square force supported
00:05:25.676 : [di8] FF Sine force supported
00:05:25.676 : [di8] FF Triangle force supported
00:05:25.677 : [di8] FF SawtoothUp force supported
00:05:25.677 : [di8] FF SawtoothDown force supported
00:05:25.677 : [di8] FF Spring force supported
00:05:25.677 : [di8] FF Damper force supported
00:05:25.677 : [di8] FF Inertia force supported
00:05:25.677 : [di8] FF Friction force supported
00:05:25.677 : [di8] FF Axis 'x' 'Wheel axis' reports force 10N
00:09:44.248 : Creating save-game file (/home/profile/4865696E7A/save/autosave_drive/game.sii) ...
00:09:44.305 : Game has been auto-saved.
00:10:42.052 : Creating save-game file (/home/profile/4865696E7A/save/autosave/game.sii) ...
00:10:42.170 : Game has been auto-saved.
00:10:42.806 : [startup] spawned 2 vehicles
00:10:42.897 : [startup] spawned 6 vehicles
00:10:42.929 : [startup] spawned 38 vehicles
00:10:42.959 : [startup] spawned 11 vehicles
00:10:43.053 : [startup] spawned 6 vehicles
00:10:55.328 : No active camera present
00:11:09.171 : Creating save-game file (/home/profile/4865696E7A/save/autosave_job/game.sii) ...
00:11:09.273 : Game has been auto-saved.
00:11:09.672 : [startup] spawned 2 vehicles
00:11:09.715 : [startup] spawned 26 vehicles
00:11:09.754 : [startup] spawned 1 vehicles
00:11:09.788 : [startup] spawned 3 vehicles
00:11:09.823 : [startup] spawned 3 vehicles
00:11:09.857 : [startup] spawned 6 vehicles
00:11:09.926 : [startup] spawned 8 vehicles
00:11:09.958 : [startup] spawned 14 vehicles
00:15:23.539 : Creating save-game file (/home/profile/4865696E7A/save/autosave_drive/game.sii) ...
00:15:23.586 : Game has been auto-saved.
00:21:43.947 : Creating save-game file (/home/profile/4865696E7A/save/autosave_drive/game.sii) ...
00:21:44.004 : Game has been auto-saved.
00:26:46.495 : Creating save-game file (/home/profile/4865696E7A/save/autosave_drive/game.sii) ...
00:26:46.551 : Game has been auto-saved.
00:31:02.191 : Creating save-game file (/home/profile/4865696E7A/save/autosave/game.sii) ...
00:31:02.234 : Game has been auto-saved.
00:31:23.178 : Creating save-game file (/home/profile/4865696E7A/save/autosave_job/game.sii) ...
00:31:23.235 : Game has been auto-saved.
00:31:23.907 : [startup] spawned 13 vehicles
00:31:23.973 : [startup] spawned 16 vehicles
00:31:24.031 : [startup] spawned 17 vehicles
00:31:24.297 : [startup] spawned 7 vehicles
00:31:24.931 : [startup] spawned 10 vehicles
00:31:43.484 : g_mode dx9 1920x1080x32x0 1 0
00:31:43.604 : [gl] CDS shutdown: OK
00:31:43.612 : [gfx] Selected rendering device: dx9
00:31:43.630 : [dx9] NVAPI not detected. (-2)
00:31:43.630 : [dx9] Direct3D9 detected.
00:31:43.630 : [dx9] Number of adapters found: 1
00:31:43.723 : [dx9] Adapter #0: AMD Radeon HD 6800 Series / 1024 MB (ati2dvag.dll, 6.14.10.7279, 20121129)
00:31:43.723 : [dx9] Using SM3X rendering path
00:31:43.724 : [gfx] Trying to set 1920x1080 32bpp 60Hz (fullscreen)
00:31:43.731 : [dx9] D3D9 device sucessfully created [HWVP]
00:31:44.007 : [di8] Initializing device '@@keyboard@@' as 'keyboard'
00:31:44.008 : [di8] Initializing device '@@mouse@@' as 'mouse'
00:31:44.011 : [di8] Initializing device 'Logitech G25 Racing Wheel USB' as '{E8CC2020-60F2-11E2-8001-444553540000}|{C299046D-0000-0000-0000-504944564944}'
00:31:44.012 : [di8] FF Constant force supported
00:31:44.012 : [di8] FF Ramp force supported
00:31:44.012 : [di8] FF Square force supported
00:31:44.012 : [di8] FF Sine force supported
00:31:44.012 : [di8] FF Triangle force supported
00:31:44.012 : [di8] FF SawtoothUp force supported
00:31:44.012 : [di8] FF SawtoothDown force supported
00:31:44.012 : [di8] FF Spring force supported
00:31:44.012 : [di8] FF Damper force supported
00:31:44.012 : [di8] FF Inertia force supported
00:31:44.012 : [di8] FF Friction force supported
00:31:44.012 : [di8] FF Axis 'x' 'Wheel axis' reports force 10N
00:32:42.285 : Creating save-game file (/home/profile/4865696E7A/save/autosave_drive/game.sii) ...
00:32:42.345 : Game has been auto-saved.
00:34:32.813 : Maximal water level count exceeded!
00:34:45.154 : Maximal water level count exceeded!
00:35:07.868 : Maximal water level count exceeded!
00:35:07.868 : Maximal water level count exceeded!
00:35:09.098 : Maximal water level count exceeded!
00:35:09.769 : Maximal water level count exceeded!
00:35:10.033 : Maximal water level count exceeded!
00:35:12.208 : Maximal water level count exceeded!
00:35:29.960 : Maximal water level count exceeded!
00:37:53.278 : Creating save-game file (/home/profile/4865696E7A/save/autosave_drive/game.sii) ...
00:37:53.338 : Game has been auto-saved.
00:40:16.920 : [dx9] Failed to lock index buffer of size 262144 a position 0 [0x88760827]
00:40:16.920 : [dx9] Failed to lock index buffer of size 262144 a position 0 [0x88760827]


Hoffentlich schafft der neue Patch abhilfe ;) !

Grüße Dennis

Edit: Hab natürlich nach dem löschen der Mods ein neues Profil angelegt ;) .

scheffi

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8

Sonntag, 27. Januar 2013, 20:38

Die Map ist für den Patch 1.2.5.1. da kann es ein Problem geben . Würd ich mal denken
Wenn du es ganau wissen willst mußt wohl doch mal auf Ihre HP nachfragen weil sie nur noch dort Support für Ihre Map leisten.

Kazalla

unregistriert

9

Sonntag, 27. Januar 2013, 20:51

Mittlerweile wäre ich schon froh wenn ich das ungemoddete ETS2 ohne Abstürze zocken kann :D . Die erste Fahrt war alles supi und bei der 2. bin ich paar Kilometer aus der Stadt raus auf einer Landstraße und der ETS friert ein und das ohne mods :thumbsup: .

Grüße Dennis

Harry Piel

unregistriert

10

Sonntag, 27. Januar 2013, 20:53

Ich mische mich mal ein. Der Firmenmod ist für die Map-Version 1.2. Für die Map 1.5 gibt es einen anderen (angepassten) Firmenmod, der im Downloadbereich zur Map zu finden ist. Lautet 'zfirmenmod_tsm_map.scs'.

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