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Aktuelle News zu dem neuen ETS2

Antworten im Thema: 887 » Der letzte Beitrag (21. Juli 2020, 11:23) ist von scheffi.

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Otte64

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711

Dienstag, 9. Oktober 2012, 21:45

Danke

Schön das du geantwortet hast werde mal versuchen dir eine Nachricht zu senden wenn du noch möchtest sollte keine Fiese Anmache sein, vielleicht können wir ja mal noch ins Gespräch kommen über diese ganze Sache. ;) ;) ;)

Otte64

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712

Mittwoch, 10. Oktober 2012, 20:47

9 Tage ;) ;) ;)

zeppelin3

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713

Mittwoch, 10. Oktober 2012, 21:13

In diesem Blog von SCS gehts wohl um kleine Sehenswürdigkeiten während der Fahrt. Im Link der Blog und dann auch noch 4 Bilder von kleinen Bauten.

Zitat

Structures The team at SCS Software is still very busy improving the game for a zero-day patch. Our volunteer testing corps are finding so many opportunities for improvements and fixes that each day since going "Gold" we have addressed a dozen or so issues; some of them bug fixes, some of them wish-list items. So when you unpack the game from the box or download it from the Internet on October 19th, make sure to update the game. The game that is shipping is not broken in any way, but the update will make it even more robust and add some extra polish.Many images and movies were already published from the game, either by us or by people who were included in the beta program, and it's hard to show you anything from a novel angle that would make it newsworthy for a blog post. So for today we thought we would show you a few special sights from the game - several landmarks which are dotting the game world and making places in the world recognizable to those who know them. Quite an effort was poured into our collection of art pieces and unique landmarks; it's always a tough balancing act when developing an open world game: how much to focus on the scale of the world, how much to invest onto details, should we instead spend more time on the vehicles, etc etc. We don't have design teams with 100-200 people headcount like the major game productions (Grand Theft Auto series games come to mind as an example of greatly executed games with incredible amount of content). The core art & design team on ETS2 was about 8 people for most of the production time of the game, and they had to share the load of building the map, populating it with objects, building all vehicles, and to come up with decent looking set of UI screens on top of it. Lots of work! (And lots of time as it turned out). Hopefully you'll find it worth it. ;-)
_______________________________________________________________________________________________________________
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In diesem 5 Stündigem Video fährt Dirt Devil "quick jobs"...

5 Stunden ETS2 - viel spaß *


*PS: Wer sich Landschaften sehr gut einprägen kann, und nur dann, der sollte allgemein solche Videos nur überfliegen da die Gefahr besteht so kurz vor dem Release sich selber die Welt zu spoilern. Naja jedem das seine.
"Die Einsamkeit ist eine Gefängniszelle, die sich nur von innen öffnen lässt."
-Alfredo La Mont
Mit freundlichen Grüßen,

zeppelin3

Otte64

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714

Donnerstag, 11. Oktober 2012, 23:00

Gespannt wie ein Flitzebogen

Nah das kommt noch mal richtig in gange hier bei Nacht, da Wahrens nur noch 8 ;) ;) ;)

Scania R620

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715

Freitag, 12. Oktober 2012, 17:19

Zitat


The Power of Community #3





We have used the title "Power of Community" twice already on this blog, but it's very fitting to use it again.



First time around, it was to in the case of a member of the truck sims fan community helping us find a publisher in Brazil.
Trying alone, we were not lucky enough to identify any company
interested in distribution of our games there. Fortunately, players of
our games often know way more than we do, especially when it comes to
local market conditions, so the recommendation to approach Tech Dealer was spot on. After releasing 3 games though them already, we have freshly signed ETS2 with them now, too.



When we used the title again, it was to comment on the incredible uptake of crowd-sourced translation of Trucks & Trailers though GetLocalization. It was a great experience, too, we have since used GetLocalization.com
again and again, most recently for Euro Truck Simulator 2. The game is
at the moment fully translated into over 20 languages, and more are in
the works. For one of the upcoming game updates, we hope to be ready
with utf-8 support, being able to localize the game into even more
languages. Our programmers are currently working on this, also inspired
by the help of community and the chance to offer the game in native
language to even more of our fans.



Now for the third time we felt the title was needed, we have some interesting development in the truck brand licensing area!



Since last week, we have received e-mails from three truck manufacturers
inquiring about our game. It seems to have been the result of a group
of our fans bombarding their by Text-Enhance">facebook
pages with a campaign to license their brand to ETS2 (or so we
understand) - it was loud enough to attract their attention. We tried to
approach all truck manufacturers over the past 3 years, and mostly it
wasn't really a problem that we were refused. Actually it was the
problem of not being noticed at all, not being able to reach the level
of decision makers in the companies. Now it seems that where we have not
succeeded, you guys managed to make them raise their ears and notice
our game. Nothing is to be taken for granted, the discussions are at
very early stages, but with a bit of luck there is a chance for 3 more
vehicles in our game getting the proper name and brand in future ETS2
updates.



Not everything works as a charm though. We have also been trying to use
the power of the fan community to get noticed by Valve, the company
behind Steam, on the Euro Truck Simulator 2 Greenlight campaign.
Unfortunately so far this was not a success, the game is now lingering
at #43 on Greenlight, actually losing a couple of places in the race
since last week. Perhaps when the demo is out on October 19th, it will
raise awareness of the game by so much that yet more votes will come.
Others are way more lucky in this regard, Farming Simulator 2013 did not
even have to go through Greenlight and was accepted to Steam with no
problems (you can pre-order it already). Maybe we have picked the wrong simulation niche if there are so much more farmers than truck drivers? ;-)



To end this post on a positive note again, let's take a look at a few more landmarks spicing up the world of ETS2!
hier auf den Bildern sieht man noch ein paar kleine Sehenswürdigkeiten









mfg leander


"So Others May Life"

mfg leander

Otte64

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716

Sonntag, 14. Oktober 2012, 19:15

Wo ist die Zeit nur geblieben?

Ja an alle die Woche wird es zeigen ob SCS Wort halten wird, und wir Ende der Woche schon erste Meinungen höhen und Tests veröffentlichen können. Also dann nur noch 5 mal Schafen. ;) ;) ;)

21Seconds

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717

Sonntag, 14. Oktober 2012, 19:18

Wohooooooooooooo.. Ich Tanze mit euch... Ähh ? Warte mal ehrlich. :thinking:

Ich Freue mich schon.. Vllt nehme ich mir am Donnerstag Frei um es Direkt Morgens Aus'm Laden zu holen :D


Ich werde Keinen PN Support Geben, Geiz ist Geil "Zitat: Joggi"


Meas

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718

Sonntag, 14. Oktober 2012, 20:48

Hab hier noch ein paar Videos...

Dav (Daf) Configuration

Scania Configuration



Renault Premium Configuration



und zu guter Letzt eine Renault Magnum Configuration


Ich hab noch eine Frage, weiß jemand zufällig wer der Verleger von ETS2 in den Niederlanden ist bzw. wann es dort raus kommt? (Bin zur zeit dort im Urlaub)
MFG Markus

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Uweli

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719

Montag, 15. Oktober 2012, 12:27

Wohooooooooooooo.. Ich Tanze mit euch... Ähh ? Warte mal ehrlich. :thinking:

Ich Freue mich schon.. Vllt nehme ich mir am Donnerstag Frei um es Direkt Morgens Aus'm Laden zu holen :D

Da der 19. ein Freitag ist...wird die der freie Donnerstag wohl eher wenig nutzen.... :D :D

Meas

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720

Dienstag, 16. Oktober 2012, 12:22

Hier ein neuer Auzug aus dem Blog:

When I started this blog in September 2010, I was thinking that it may take up to a year to release Euro Truck Simulator 2. I thought it will be tough to write here regularly for a year, but that I can last that long. What naivety!

It turned out that our ambition to take the game quality and scope further than just to follow a conservative plan took "a little" extra time to fulfill.

Along the way, we ripped out old physics clean from our engine and replaced it with an all new system. We changed the lighting/shadowing system completely, going the defered-renderer route as many modern 3D engines these days. We implemented a very flexible "tuning" system for truck customization. We re-built several truck tractors and trailers from scratch. We implemented a new license plate generation system, our rear-view mirrors are now much better and configurable, we implemented multi-threaded system for our behind-the-scenes procedural generation systems to lessen framerate spikes. We have a much smarter vehicle AI. We have much more varied weather and time-of-day system, all new animated sky, we recorded many new sounds. We have built a huge map full of interesting landmarks. We put solid work into support multi-monitor, into 3D stereo imaging, we have a flexible and reasonably configurable support for multiple input controllers usable at the same time. When it all started to come together, we gathered a 50+ strong team of volunteer testers from the heart of the community to help us test drive the game in the final weeks. All in all, we have burnt over 40 man-years developing ETS2 - but in fact it was way more as we are building the game on foundations laid be the previous games.

We know it wasn't enough.

Some 33 months after starting to work on the game, we have at last reached a crucial milestone. The game will at last be released this week. But the journey will go on, we have a lot of features to add and improvements to make in ETS2 and in games that will come after it.

We know that our virtual world should cover more territory. We know that some trucks as well as trailers would deserve re-modelling. We'll need to optimize the engine some more to make it work smooth with even more content. Many truck manufacturers have gone for a facelift or complete overhaul of their product line since the game plan was set to motion. We don't yet cover all chassis configurations, there are interesting trailer combinations that we have experimented with before but haven't had the time to complete. We have yet more truck sounds to record and implement, many ideas on how to further refine our vehicle physics, the AI traffic could be smarter and richer with other types of vehicles.

We know, and with the continued support of our fan community we know that we can do even better. Stay with us!

And what a community it is already. In anticipation of ETS2, this blog has grown visitor counts steadily:




Considering how many websites and blogs are re-posting and/or translating our blog content into various languages to make it easier for readers to check out ETS2 news in their native language, there may be well over 30 thousand people following our progress daily around the world! Once the game is released and even more people discover ETS2, we hope that the community will grow even stronger.

We should now think of ways to make your participation in the community easier. Perhaps it is finally time to launch an official SCS message board, or perhaps the research that you are helping us with from time to time would be better facilitated though a moderated wiki page. It is one of the many tasks of this Autumn for us to come up with a way to tune you in better.

Have a good night!

Pavel
MFG Markus

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