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Structures The team at SCS Software is still very busy improving the game for a zero-day patch. Our volunteer testing corps are finding so many opportunities for improvements and fixes that each day since going "Gold" we have addressed a dozen or so issues; some of them bug fixes, some of them wish-list items. So when you unpack the game from the box or download it from the Internet on October 19th, make sure to update the game. The game that is shipping is not broken in any way, but the update will make it even more robust and add some extra polish.Many images and movies were already published from the game, either by us or by people who were included in the beta program, and it's hard to show you anything from a novel angle that would make it newsworthy for a blog post. So for today we thought we would show you a few special sights from the game - several landmarks which are dotting the game world and making places in the world recognizable to those who know them. Quite an effort was poured into our collection of art pieces and unique landmarks; it's always a tough balancing act when developing an open world game: how much to focus on the scale of the world, how much to invest onto details, should we instead spend more time on the vehicles, etc etc. We don't have design teams with 100-200 people headcount like the major game productions (Grand Theft Auto series games come to mind as an example of greatly executed games with incredible amount of content). The core art & design team on ETS2 was about 8 people for most of the production time of the game, and they had to share the load of building the map, populating it with objects, building all vehicles, and to come up with decent looking set of UI screens on top of it. Lots of work! (And lots of time as it turned out). Hopefully you'll find it worth it. ;-)
hier auf den Bildern sieht man noch ein paar kleine SehenswürdigkeitenZitat
The Power of Community #3
We have used the title "Power of Community" twice already on this blog, but it's very fitting to use it again.
First time around, it was to in the case of a member of the truck sims fan community helping us find a publisher in Brazil.
Trying alone, we were not lucky enough to identify any company
interested in distribution of our games there. Fortunately, players of
our games often know way more than we do, especially when it comes to
local market conditions, so the recommendation to approach Tech Dealer was spot on. After releasing 3 games though them already, we have freshly signed ETS2 with them now, too.
When we used the title again, it was to comment on the incredible uptake of crowd-sourced translation of Trucks & Trailers though GetLocalization. It was a great experience, too, we have since used GetLocalization.com
again and again, most recently for Euro Truck Simulator 2. The game is
at the moment fully translated into over 20 languages, and more are in
the works. For one of the upcoming game updates, we hope to be ready
with utf-8 support, being able to localize the game into even more
languages. Our programmers are currently working on this, also inspired
by the help of community and the chance to offer the game in native
language to even more of our fans.
Now for the third time we felt the title was needed, we have some interesting development in the truck brand licensing area!
Since last week, we have received e-mails from three truck manufacturers
inquiring about our game. It seems to have been the result of a group
of our fans bombarding their by Text-Enhance">facebook
pages with a campaign to license their brand to ETS2 (or so we
understand) - it was loud enough to attract their attention. We tried to
approach all truck manufacturers over the past 3 years, and mostly it
wasn't really a problem that we were refused. Actually it was the
problem of not being noticed at all, not being able to reach the level
of decision makers in the companies. Now it seems that where we have not
succeeded, you guys managed to make them raise their ears and notice
our game. Nothing is to be taken for granted, the discussions are at
very early stages, but with a bit of luck there is a chance for 3 more
vehicles in our game getting the proper name and brand in future ETS2
updates.
Not everything works as a charm though. We have also been trying to use
the power of the fan community to get noticed by Valve, the company
behind Steam, on the Euro Truck Simulator 2 Greenlight campaign.
Unfortunately so far this was not a success, the game is now lingering
at #43 on Greenlight, actually losing a couple of places in the race
since last week. Perhaps when the demo is out on October 19th, it will
raise awareness of the game by so much that yet more votes will come.
Others are way more lucky in this regard, Farming Simulator 2013 did not
even have to go through Greenlight and was accepted to Steam with no
problems (you can pre-order it already). Maybe we have picked the wrong simulation niche if there are so much more farmers than truck drivers? ;-)
To end this post on a positive note again, let's take a look at a few more landmarks spicing up the world of ETS2!
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