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GTS ruckelt!

Antworten im Thema: 11 » Der letzte Beitrag (30. April 2013, 16:03) ist von Lucifar79.

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Trucker2512

unregistriert

1

Montag, 29. April 2013, 20:45

GTS ruckelt!

Hallo Zusammen,

Ich habe heute mal wieder den GTS installiert. Doch leider habe ich ein "kleines" Problem. Laut Systemanforderungen sollte der GTS auf meinem Pc laufen. Doch ingame hab ich gefühlte 3-4 FPS! Habe Grafik fast komplett runter gedreht(Anti-Allasing aus, Texturen etc. auf niedrig...), habe meinen Pc mit einem Game Booster um ganze 50% beschleunigt und und und... Nichts hilft. Könnte eventuell ein Mod das Spiel beeinflussen? Habe nämlich viele Mods drinne. Ich will fahren aber so geht das nicht!

Mein System:
Windows 7 Home Premium 32-Bit
AMD Athlon II X2 250 Processor 2.3.0GHz
4GB DDR3 1333 MHz
ATI Radeon HD 3000 1407 MB
500 GB S-ATA3

GTS Vorrausetzungen:
Windows XP/Vista/7
Prozessor mit 2.2 GHz
2 GB RAM
GrafKa mit 256 MB Speicher

chloro

Administrator

  • »chloro« ist männlich

Beiträge: 3 401

Wohnort: Ahlen (NRW); Apolle (TH)

OS: Win 7 64 Bit

Game: ETS/ Haulin und janz wenisch ETS2

GV: 1.22 sonstewas

Danksagungen: 12623

  • Nachricht senden

2

Montag, 29. April 2013, 21:04

ja eerstmal hallo ;)

öhm wwi du schon sschriebst, die mods.....

wenn du viele drin hast, die sich evtl noch überschneiden, dann haben wir den salat.

poste mal deine log im spoiler ;)


mfg chloro
Spinn ich oder ist das absurd
(Dr.House; Staffel 2, Folge 1) :thumbsup:
Achtung Koffeiniker :this:

Scania 3er + 4er Serie, die Liebe meiner Jugend.




>>>Forenregeln<<<
[Tipp] Eurotrucks-"LOG" posten
[Tipp] Germantrucks-"LOG" posten

Trucker2512

unregistriert

3

Montag, 29. April 2013, 21:06

Jetzt mal 'ne ganz doofe Frage:
Was ist eine Log und wo finde ich sie? ?( :D

Lisa90

Moderatorin

  • »Lisa90« ist weiblich
  • »Lisa90« ist ein verifizierter Benutzer

Beiträge: 96

Wohnort: Weinbergen

Danksagungen: 227

  • Nachricht senden

4

Montag, 29. April 2013, 21:07

Schau einfach bei chloro in der Signatur- da steht alles beschrieben.

Grüße


Keine Supportanfragen per PN!

Trucker2512

unregistriert

5

Montag, 29. April 2013, 21:24

Danke Lisa! ;)
Also hier dann die log.

Spoiler Spoiler

******** : log created on : Monday April 29 2013 @ 21:07:02
21:07:02 : [sys] running on x86 / Windows 7 (version 6.1) / Service Pack 1
21:07:02 : [sys] DirectX version : 4.09.00.0904
21:07:02 : [cpu] AuthenticAMD [AMD Athlon(tm) II X2 250 Processor] at ~3000MHz.
21:07:02 : [cpu] Features utilized: fpu cmov mmx mmxext 3dnow 3dnowext sse sse2.
21:07:02 : [sys] using QPC / unknown timer (thread affinity: 1), frequency 2929755Hz
21:07:02 : [mem] physical memory detected (2097151K/2097151K)
21:07:02 : [mem] virtual memory detected (2097024K/2037668K)
21:07:02 : [mem] Trying to allocate memory pool (409600K)
21:07:03 : [zipfs] base.scs: mounted ok, 12698 entries [0x943d26d6]
21:07:03 : [ufs] registered symlink from /custom_build/de_de to /
21:07:03 : [zipfs] <mem-addr-file>: mounted ok, 8 entries [0x359abc2e]
21:07:03 : [ufs] Home directory: 'C:/Users/Wadim/Documents/German Truck Simulator'.
21:07:03 : Mounting extra package: C:/Users/Wadim/Documents/German Truck Simulator/mod/777.scs
21:07:03 : [zipfs] 777.scs: mounted ok, 5 entries [0xf9f76692]
21:07:03 : Mounting extra package: C:/Users/Wadim/Documents/German Truck Simulator/mod/arbeitsamt.scs
21:07:03 : [zipfs] arbeitsamt.scs: mounted ok, 5 entries [0xeb5c3f5]
21:07:03 : Mounting extra package: C:/Users/Wadim/Documents/German Truck Simulator/mod/daf.scs
21:07:03 : [zipfs] daf.scs: mounted ok, 20 entries [0x3e6a8c2b]
21:07:03 : Mounting extra package: C:/Users/Wadim/Documents/German Truck Simulator/mod/DAF_XF_for_GTS_1.02.scs
21:07:03 : [zipfs] DAF_XF_for_GTS_1.02.scs: mounted ok, 178 entries [0x1a8aac0d]
21:07:03 : Mounting extra package: C:/Users/Wadim/Documents/German Truck Simulator/mod/drive_time_sleeping.scs
21:07:03 : [zipfs] drive_time_sleeping.scs: mounted ok, 2 entries [0xdbaa5207]
21:07:03 : Mounting extra package: C:/Users/Wadim/Documents/German Truck Simulator/mod/frachtplaner-trucksymbol.scs
21:07:03 : [zipfs] frachtplaner-trucksymbol.scs: mounted ok, 5 entries [0x7105415b]
21:07:03 : Mounting extra package: C:/Users/Wadim/Documents/German Truck Simulator/mod/iveco.scs
21:07:03 : [zipfs] iveco.scs: mounted ok, 18 entries [0x63d8797d]
21:07:03 : Mounting extra package: C:/Users/Wadim/Documents/German Truck Simulator/mod/MAN_TGX_41.680_8x4_CAT_for_GTS_1.02.scs
21:07:03 : [zipfs] MAN_TGX_41.680_8x4_CAT_for_GTS_1.02.scs: mounted ok, 77 entries [0xddd2347d]
21:07:03 : Mounting extra package: C:/Users/Wadim/Documents/German Truck Simulator/mod/Night.scs
21:07:03 : [zipfs] Night.scs: mounted ok, 3 entries [0x63f9ca57]
21:07:03 : Mounting extra package: C:/Users/Wadim/Documents/German Truck Simulator/mod/others.scs
21:07:03 : [zipfs] others.scs: mounted ok, 109 entries [0xae012c94]
21:07:03 : Mounting extra package: C:/Users/Wadim/Documents/German Truck Simulator/mod/SCANIA.P420.CB8X4EHZ.by.goba6372.scs
21:07:03 : [zipfs] SCANIA.P420.CB8X4EHZ.by.goba6372.scs: mounted ok, 486 entries [0x2c900e5b]
21:07:03 : Mounting extra package: C:/Users/Wadim/Documents/German Truck Simulator/mod/Steering_wheel_logos_convert_to_GTS_ATS_by_Harald-V70-VCB.scs
21:07:03 : [zipfs] Steering_wheel_logos_convert_to_GTS_ATS_by_Harald-V70-VCB.scs: mounted ok, 63 entries [0xb618a217]
21:07:03 : Mounting extra package: C:/Users/Wadim/Documents/German Truck Simulator/mod/xenon.scs
21:07:03 : [zipfs] xenon.scs: mounted ok, 4 entries [0x685eb0a5]
21:07:03 : exec /home/config.cfg
21:07:03 : [sys] Executing /home/config.cfg ...
21:07:03 : uset g_minicon "0"
21:07:03 : uset g_console "0"
21:07:03 : uset g_trackir "1"
21:07:03 : uset g_developer "0"
21:07:03 : uset g_cargo_sort "0"
21:07:03 : uset g_save_idx "1"
21:07:03 : uset g_mouse_control "0"
21:07:03 : uset g_steering_func_param "0.0"
21:07:03 : uset g_joy_axis_brake_dz "0.0"
21:07:03 : uset g_joy_axis_brake "7"
21:07:03 : uset g_joy_ff_gain "1.0"
21:07:03 : uset g_joy_axis_throttle_dz "0.0"
21:07:03 : uset g_joy_axis_throttle "7"
21:07:03 : uset g_joy_axis_ff "0"
21:07:03 : uset g_joy_axis_combine "0"
21:07:03 : uset g_joy_axis_steer_sens "0.6"
21:07:03 : uset g_joy_axis_steer_dz "0.0"
21:07:03 : uset g_joy_axis_steer "7"
21:07:03 : uset g_tutorial "0"
21:07:03 : uset g_mirrors "1"
21:07:03 : uset g_fatigue "1"
21:07:03 : uset g_police "1"
21:07:03 : uset g_subtitles "0"
21:07:03 : uset g_clock_24 "1"
21:07:03 : uset g_quality "-1"
21:07:03 : uset g_reflection "0"
21:07:03 : uset g_atrans "1"
21:07:03 : uset g_flyspeed "100.0"
21:07:03 : uset g_lang "de_de"
21:07:03 : uset g_colbox "0"
21:07:03 : uset r_gamma "1.0"
21:07:03 : uset r_path "5"
21:07:03 : uset r_msaa "4"
21:07:03 : uset r_fullscreen "1"
21:07:03 : uset r_mode "1280x1024x32x0"
21:07:03 : uset r_device "gl"
21:07:03 : uset r_driver "gl"
21:07:03 : uset g_detail_veg "0"
21:07:03 : uset g_texture_usage_stats "0"
21:07:03 : uset g_fps "0"
21:07:03 : uset ds8_mix_channels "2"
21:07:03 : uset ds8_mix_depth "16"
21:07:03 : uset ds8_mix_rate "44100"
21:07:03 : uset ds8_reverse_stereo "0"
21:07:03 : uset s_acceleration "1"
21:07:03 : uset s_mix_channels "2"
21:07:03 : uset s_mix_depth "16"
21:07:03 : uset s_mix_rate "44100"
21:07:03 : uset s_sfx_enabled "1"
21:07:03 : uset s_music_enabled "1"
21:07:03 : uset s_sfx_volume "1.0"
21:07:03 : uset s_music_volume "0.8"
21:07:03 : uset s_reverse_stereo "0"
21:07:03 : uset s_device "ds8"
21:07:03 : uset r_vsync "1"
21:07:03 : uset r_quirks "0"
21:07:03 : uset r_anisotropy_factor "0.125"
21:07:03 : uset r_texture_detail "2"
21:07:03 : uset i_force_gain "1.0"
21:07:03 : uset i_feedback "1"
21:07:03 : uset i_joystick2 "-1"
21:07:03 : uset i_joystick1 "-1"
21:07:03 : uset i_deadzone "0.0"
21:07:03 : uset i_device "di8"
21:07:03 : uset m_invert "0"
21:07:03 : uset m_sensitivity "0.33"
21:07:03 : uset m_filter "0"
21:07:03 : German Truck Simulator init ver.1.00 (rev. 25903)
21:07:03 : [gl] ICD OpenGL driver detected.
21:07:03 : [gl] driver: ATI Radeon 3000 Graphics
21:07:03 : [gl] vendor: ATI Technologies Inc.
21:07:03 : [gl] version: 3.3.11672 Compatibility Profile Context
21:07:03 : [gl] GL extensions: GL_AMDX_debug_output GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_sample_positions GL_AMD_shader_stencil_export GL_ARB_ES2_compatibility GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
21:07:03 : [gl] GL_max_texture_size: 8192
21:07:03 : [gl] taking advantage of 'GL_multitexture'
21:07:03 : [gl] Sampler count: 8
21:07:03 : [gl] taking advantage of 'GL_ARB_fragment_program'
21:07:03 : [gl] taking advantage of 'GL_texture_mirrored_repeat'
21:07:03 : [gl] taking advantage of 'GL_texture_border_clamp'
21:07:03 : [gl] taking advantage of 'GL_texture_compression'
21:07:03 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
21:07:03 : [gl] taking advantage of 'GL_texture_cube_map'
21:07:03 : [gl] taking advantage of 'GL_texture_env_crossbar'
21:07:03 : [gl] taking advantage of 'GL_texture_env_combine'
21:07:03 : [gl] taking advantage of 'GL_texture_rectangle'
21:07:03 : [gl] taking advantage of 'GL_transpose_matrix'
21:07:03 : [gl] taking advantage of 'GL_vertex_buffer_object'
21:07:03 : [gl] taking advantage of 'GL_ARB_vertex_program'
21:07:03 : [gl] Vertex attribute count: 29
21:07:03 : [gl] The attribute count limit clamped down to 16 from 29.
21:07:03 : [gl] taking advantage of 'GL_shader_objects'
21:07:03 : [gl] taking advantage of 'GL_vertex_shader'
21:07:03 : [gl] taking advantage of 'GL_fragment_shader'
21:07:03 : [gl] taking advantage of 'GL_ATI_fragment_shader'
21:07:03 : [gl] taking advantage of 'GL_draw_buffers'
21:07:03 : [gl] taking advantage of 'GL_ATI_texture_env_combine3'
21:07:03 : [gl] taking advantage of 'GL_blend_color'
21:07:03 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
21:07:03 : [gl] taking advantage of 'GL_draw_range_elements'
21:07:03 : [gl] taking advantage of 'GL_rescale_normal'
21:07:03 : [gl] taking advantage of 'GL_secondary_color'
21:07:03 : [gl] taking advantage of 'GL_separate_spcular_color'
21:07:03 : [gl] taking advantage of 'GL_texture3D'
21:07:03 : [gl] taking advantage of 'GL_texture_edge_clamp'
21:07:03 : [gl] taking advantage of 'GL_texture_env_add'
21:07:03 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
21:07:03 : [gl] Max anisotropy factor: 16
21:07:03 : [gl] taking advantage of 'GL_generate_mipmap'
21:07:03 : [gl] taking advantage of 'GL_framebuffer_object'
21:07:03 : [gl] taking advantage of 'WGL_ARB_extensions_string'
21:07:03 : [gl] WGL extensions: WGL_ARB_extensions_string WGL_ARB_pixel_format WGL_ATI_pixel_format_float WGL_ARB_pixel_format_float WGL_ARB_multisample WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_ARB_pbuffer WGL_ARB_render_texture WGL_ARB_make_current_read WGL_EXT_extensions_string WGL_ARB_buffer_region WGL_EXT_framebuffer_sRGB WGL_ATI_render_texture_rectangle WGL_EXT_pixel_format_packed_float WGL_I3D_genlock WGL_NV_swap_group WGL_ARB_create_context WGL_AMD_gpu_association WGL_AMDX_gpu_association WGL_ARB_create_context_profile WGL_NV_float_buffer
21:07:03 : [gl] taking advantage of 'WGL_EXT_swap_control'
21:07:03 : [gl] taking advantage of 'WGL_ARB_pixel_format'
21:07:03 : [gl] taking advantage of 'GL_ARB_multisample'
21:07:03 : [gl] Detected support for 4x anti-aliasing.
21:07:03 : [gl] Detected support for 2x anti-aliasing.
21:07:03 : [gl] Detected support for 1x anti-aliasing.
21:07:03 : Rendering path available: GL1X
21:07:03 : Rendering path available: ARB1
21:07:03 : Rendering path available: R2XX
21:07:03 : Rendering path available: ARB2
21:07:03 : Rendering path available: GL2X
21:07:03 : [dx9] Direct3D9Ex detected.
21:07:03 : [dx9] Number of adapters found: 1
21:07:03 : [dx9] Adapter #0: ATI Radeon 3000 Graphics (aticfx32.dll) [driver version: 8.17.10.1129]
21:07:03 : Rendering path available: SM2X
21:07:03 : Rendering path available: SM3X
21:07:03 : [gl] CDS init: OK
21:07:03 : [gl] SetPixelFormat: OK (14, color 32 bits, depth 24 bits).
21:07:03 : [gl] wglCreateContext: OK
21:07:03 : [gl] OpenGL framebuffer context init OK
21:07:03 : [gfx] Created drawable (/procedural/truck0.tobj)
21:07:03 : [gfx] Created drawable (/procedural/truck1.tobj)
21:07:03 : [gfx] Created drawable (/procedural/truck2.tobj)
21:07:03 : [gfx] Created drawable (/procedural/truck3.tobj)
21:07:03 : [gfx] Created drawable (/procedural/truck4.tobj)
21:07:03 : [gfx] Created drawable (/procedural/truck5.tobj)
21:07:03 : [gfx] Created drawable (/procedural/truck6.tobj)
21:07:03 : [gfx] Created drawable (/procedural/truck7.tobj)
21:07:03 : [gfx] Created drawable (/procedural/truck8.tobj)
21:07:03 : [gfx] Created drawable (/procedural/truck9.tobj)
21:07:03 : [gfx] Created drawable (/procedural/dashboard.tobj)
21:07:03 : [gfx] Created drawable (/procedural/left_mirror.tobj)
21:07:03 : [gfx] Created drawable (/procedural/right_mirror.tobj)
21:07:03 : [gfx] Created drawable (/procedural/vehicle_env.tobj)
21:07:03 : [gfx] Created drawable (/procedural/generic_env.tobj)
21:07:03 : [gfx] Created drawable (/procedural/water_env.tobj)
21:07:03 : [gfx] Created drawable (/procedural/ocean_env.tobj)
21:07:03 : Setting UI reference mode to: 1152x864...
21:07:03 : [snd] select device (ds8)
21:07:03 : [ds8] Available device : Primärer Soundtreiber ().
21:07:03 : [ds8] Available device : Lautsprecher (Realtek High Definition Audio) ({0.0.0.00000000}.{9b3c4d1d-2006-42a7-9a0e-9ea14807683e}).
21:07:03 : [ds8] Available device : Realtek Digital Output (Realtek High Definition Audio) ({0.0.0.00000000}.{539c0eb8-ab8f-452d-823f-3a98f9487f33}).
21:07:03 : [ds8] Initialization OK.
21:07:04 : g_ui_recache
21:07:04 : exit
21:07:08 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
21:07:08 : Loading city data ....
21:07:08 : Loading cargo descriptions ....
21:07:20 : quit
21:07:20 : [gfx] Destroying drawable (/procedural/truck0.tobj)
21:07:20 : [gfx] Destroying drawable (/procedural/truck1.tobj)
21:07:20 : [gfx] Destroying drawable (/procedural/truck2.tobj)
21:07:20 : [gfx] Destroying drawable (/procedural/truck3.tobj)
21:07:20 : [gfx] Destroying drawable (/procedural/truck4.tobj)
21:07:20 : [gfx] Destroying drawable (/procedural/truck5.tobj)
21:07:20 : [gfx] Destroying drawable (/procedural/truck6.tobj)
21:07:20 : [gfx] Destroying drawable (/procedural/truck7.tobj)
21:07:20 : [gfx] Destroying drawable (/procedural/truck8.tobj)
21:07:20 : [gfx] Destroying drawable (/procedural/truck9.tobj)
21:07:20 : [gfx] Destroying drawable (/procedural/dashboard.tobj)
21:07:20 : [gfx] Destroying drawable (/procedural/left_mirror.tobj)
21:07:20 : [gfx] Destroying drawable (/procedural/right_mirror.tobj)
21:07:20 : [gfx] Destroying drawable (/procedural/water_env.tobj)
21:07:20 : [gfx] Destroying drawable (/procedural/ocean_env.tobj)
21:07:20 : [gfx] Destroying drawable (/procedural/generic_env.tobj)
21:07:20 : [gfx] Destroying drawable (/procedural/vehicle_env.tobj)
21:07:20 : [gl] Context shutdown
21:07:20 : [gl] CDS shutdown: OK
21:07:20 : [sys] process shutdown

RedBull

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6

Montag, 29. April 2013, 22:22

Nimm mal die Mods raus und schau mal wie es dann läuft. :D
Kann sein das es einfach zuviel Mods sind.


Markus

Trucker2512

unregistriert

7

Dienstag, 30. April 2013, 06:48

Nimm mal die Mods raus und schau mal wie es dann läuft. :D
Kann sein das es einfach zuviel Mods sind.


Markus

Ich hab jetz die Mods rausgenommen und es läuft flüssig. Aber auf einige Mods will ich nicht verzichten :(
Kann man das irgendwie hinkriegen das man trotz der Mods eine gute Frame hat? :D

Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von »Trucker2512« (30. April 2013, 06:58)


Ohh Sh0x

Gliederzug-Fahrer

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8

Dienstag, 30. April 2013, 10:22

Grafik komplett runterstellen, aber hast du ja schon gemacht. Wenn du mit den Mods spielen willst, muss eine neue Grafikkarte her. Gibt aber schon genug unter 100 € die das Game sowie den ETS2 auf Hoch und den GTS auf maximal packen :)

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RedBull

leandro

King of the Road

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9

Dienstag, 30. April 2013, 13:02

allerdings kannst du auch mal schauen und deine Mods selektieren. Also du schaust einfach mal welche Mods du unbedingt brauchst und die die du nicht unbedingt brauchst oder die Unwichtig sind machst du aus dem Modordner raus.


"So Others May Life"

mfg leander

RedBull

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10

Dienstag, 30. April 2013, 14:00

Einfach mal rumprobieren Trucker2512 :D
Manchmal vertragen sich die Mods miteinander nicht.


Markus

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